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Disable/Change the Fusion Core Eject


TheIceBadger

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So I have found out that while having the fusion cores supposedly last long with maxing out the perk, it ends up not being that way because I end up ejecting them on accident when I have run out of grenades.

It's a tad annoying that holding Alt with no grenade, launches a little nuke out of your back, into something I probably did not want to blow up, including myself from time to time. :down:

 

I am a heavy grenade user and I end up with this issue constantly, heavy hitting melee attacks are now also an issue.

 

Would be nice to have the fusion core eject entirely removed but with the longer lasting part still there.

Ideally have it so that it would only launch if you have it selected like you select a grenade.

Edited by PirateTinman
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Eh, Honestly. We just need a mod that allows us to map more keys on the keyboard for things like ejecting cores and picking up bodies and items (have exited by accident from my suit tad too many times because the button has multiple functions, quite irritating).

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  • 3 weeks later...

I found a workaround for this problem.

 

You can simply remove the Fusion core perk with command player.removeperk 001ds471 in the game console

Then you can install the 75% option of the Configurable Power Armor Fusion Core Drain mod: http://www.nexusmods.com/fallout4/mods/325/?

 

This should make your fusion core last as long as with the perk but you will not be able to blow yourself to pieces when you run out of grenades ;D

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  • 2 months later...

So I have found out that while having the fusion cores supposedly last long with maxing out the perk, it ends up not being that way because I end up ejecting them on accident when I have run out of grenades.

It's a tad annoying that holding Alt with no grenade, launches a little nuke out of your back, into something I probably did not want to blow up, including myself from time to time. :down:

 

I am a heavy grenade user and I end up with this issue constantly, heavy hitting melee attacks are now also an issue.

 

Would be nice to have the fusion core eject entirely removed but with the longer lasting part still there.

Ideally have it so that it would only launch if you have it selected like you select a grenade.

I have thrown like 8 grenades and then had this explode me too many times. There should be another control to do it, not the same button used for grenades. This was a less than optimal move for Bethesda to set it up this way. Play testing should have caught it.

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I found a workaround for this problem.

 

You can simply remove the Fusion core perk with command player.removeperk 001ds471 in the game console

Then you can install the 75% option of the Configurable Power Armor Fusion Core Drain mod: http://www.nexusmods.com/fallout4/mods/325/?

 

This should make your fusion core last as long as with the perk but you will not be able to blow yourself to pieces when you run out of grenades :laugh:

Thank you. This is the kind of thing I was looking for :smile:

The console command you gave doesn't work for me, however. ...looking further.

a/o 2/20/2016 it seems the code to use is 001d2471, which worked for me.

Also, if I'm not mistaken, the 50% option would be the one that matches the in-game fusion core drain for that perk.

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Eh, Honestly. We just need a mod that allows us to map more keys on the keyboard for things like ejecting cores and picking up bodies and items (have exited by accident from my suit tad too many times because the button has multiple functions, quite irritating).

yes indeed the exit from suit has happened to me dozens of times. it's become a regular oh no, not again! moment, I swear :ermm:

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