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Nifskope Query


Demeggy

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Hey all,

 

quick question, with standard convetion, if you're creating a model that has many complexed parts and you're basing it over a vanilla mesh that doesnt have enough 'parts' to copy over, can you create a new branch in the vanilla tree?

 

E.g. my mesh is comprised of 6 individuals parts, yet my vanilla component is only comprised of 5. Any help appreciated as always :)

 

Kris

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Just right click on a piece and select block/duplicate branch.

 

Mhm, well I thought that were the case, cept when I've copied the branch across to the Vanilla piece, and I go to import to GECK, dead space (ala nothing there, just blankness).

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No answer to your question, just wanted to say I'm SO HAPPY to see you are working on Fallout Who Vegas, I requested a Dr Who mod quite awhile back and got no takers.

 

Any chance you are gonna put Leela and Tom "Jelly Baby" Baker's Dr. in there? :D

Edited by drakeelvin
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No answer to your question, just wanted to say I'm SO HAPPY to see you are working on Fallout Who Vegas, I requested a Dr Who mod quite awhile back and got no takers.

 

Any chance you are gonna put Leela and Tom "Jelly Baby" Baker's Dr. in there? :D

 

Ahh, the Jelly Babies from LCoG will be making a return, aye :) Thanks

 

Cam, I'll pm you via the Fallout Who proboards if you're about?

Edited by Demeggy
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Ahh, the Jelly Babies from LCoG will be making a return, aye :) Thanks

 

Awesome Possums! I can't wait to see what kind of ingestible effects they'll have in the Mojave! :woot:

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