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[Sky] Need help with multiple followers.


Ashenfire

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Allannaa and I are working on multiple follower creation.
The stipulations are:

  • The mod has to use vanilla resources for hiring. (No 'tokens' , keywords, etc to mark hirelings)
  • The mod has to be 'cleanable' with TESVedit. (This generally means, the fewer changes the better.)
  • The solution has to be for hirelings and for 'free' followers.
  • The solution has to not add all hirelings to the hireling form list. (So other mods can use this system)

I have managed to duplicate DialogueFollower, Misc Tab, and HirelingQuest Quests. I then disabled them.

I enabled my copies.

  • I have noticed that making playerfollowercount global not change value, does not help.
  • Changing Hashireling does not help.

 

I can get the game to ask more than one hireling to join me, but when they do, the first companion will re evaluate her

package and leave, without saying her dismissal dialogue.

 

I have been working with these items:

 

 

 

  1. PlayerFollowerCount HasHirelingGV is set to this value.

  2. HashirelingGV HasHireling Global property is made to point to PlayerFollowerCount

  3. Hashireling (global value) This is set to the actual value of HasHireling Global Value.

  4. GetPlayerTeammatecount Appears to be obsolete (according to creationkit.com).

  5. CurrentHireling (faction) Apparently factions can not be viewed by notification like Globals.

  6. PotentialFollowerFaction Will have to assume factions are 1 or zero or check for them before echoing messages.

  7. CurrentFollowerFaction

  8. PotentialMarriageFaction

  9. PotentialHireling

 

 

 

I'm aware of these items using the follower dialogue, but I have not seen reason to mess with them:

 

 

 

References made to HirelingQuest

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At one point, an alias with some of the values I mentioned above, will kick in, :ohdear: I would like to know if I should be

modifying it in conjunction with other values or just leave it alone.

 

:teehee: What else can I be looking at?

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