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I want help makeing a large mod


azAzzzA

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hm, elaborate a bit more?

Generally speaking when it comes to making new areas in the game, you don't need new meshes and textures. If its a vault, the most complex thing you might need is new vault-numbers on the doors.

You'll garner more interest if you explain a bit more about what you want to make.

What you should do is decide on the layout of your ship, what the player can and can't do there, what kinds of enemies and where aboard the ship to find them, any events you want to happen, characters you meet, everything really.

Plan it all out, then break it down into specific tasks. Do all the ones you can do on your own, asking for any help you may need (particularly with scripting) and using the geck wiki for a reference if you need it.

When you're at a point where you need just a few specific things, make a list, then ask if anyone can help out...

Say for example, I'm happy to provide advice, I might even do some mesh and texture editing if asked nicely, but I don't really have the time or interest to help more generally. I think that's the case for most people.

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