ozziefire Posted April 9, 2011 Share Posted April 9, 2011 I'm having problems trying to get a simple 1-5 integer of the current radiation level ov the player, it seems a bit screwwing and is showing traces of radiation in non radiated areas for no apparent reasonSo I'm trying to filter it to get a decent value I can use in my script so far I have Set intRadLevel to (refOwner.GetRadiationLevel / -32) It seems like Radiation Level is negative value too. Using a float just gave me no end of trouble with trace radiation, but now I seem to have an on off effect where a UI display of Radiation Level 1 = heaps of radiation but 0 = none at all Anyone know how this works,I'm using NV but figure there are possibly more experts here assuming it's not a NV specific problem. Thanks for reading :) Link to comment Share on other sites More sharing options...
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