Jump to content

How does Radiation Work


ozziefire

Recommended Posts

I'm having problems trying to get a simple 1-5 integer of the current radiation level ov the player, it seems a bit screwwing and is showing traces of radiation in non radiated areas for no apparent reason

So I'm trying to filter it to get a decent value I can use in my script so far I have

 

Set intRadLevel to (refOwner.GetRadiationLevel / -32)

 

It seems like Radiation Level is negative value too. Using a float just gave me no end of trouble with trace radiation, but now I seem to have an on off effect where a UI display of Radiation Level 1 = heaps of radiation but 0 = none at all

 

Anyone know how this works,

I'm using NV but figure there are possibly more experts here assuming it's not a NV specific problem.

 

Thanks for reading :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...