romeck Posted April 9, 2011 Share Posted April 9, 2011 how to get via function GetActorValue attack damage in docs there is no such stat also in fose docs. Link to comment Share on other sites More sharing options...
Skevitj Posted April 9, 2011 Share Posted April 9, 2011 Attack damage isn't an actor value hence you can't. It depends what you want to do with it, but probably the best way would be to just find out how it's calculated from the base values which you can access and calculate it yourself in the script. Link to comment Share on other sites More sharing options...
romeck Posted April 9, 2011 Author Share Posted April 9, 2011 ok so does ao know how it is calculated? Link to comment Share on other sites More sharing options...
drakeelvin Posted April 9, 2011 Share Posted April 9, 2011 (edited) The base attack damage comes from the weapon. Each weapon also has a skill requirement associated with it. Damage is modified by your skill (possibly compared to the weapon skill requirement), the weapon condition, and perks. That may help you narrow down the search. The perk bonuses are specific; skill and weapon condition modifiers I don't know the formula I'm sure someone else does. And according to the game docs, weapon condition of 75% or higher means the weapon does full damage, but below 75% the damage starts to drop off. Edited April 9, 2011 by drakeelvin Link to comment Share on other sites More sharing options...
rickerhk Posted April 9, 2011 Share Posted April 9, 2011 In the Geck, on the top menu, go to 'Character', then 'Actor Values'. It lists every one that's available by using the GetAV function. Not all of them are used - many of them only apply to the player, etc. Link to comment Share on other sites More sharing options...
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