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Here's a guide on how to make .esp plugin's in Fallout 4 using Skyrim's creation kit: http://www.nexusmods.com/fallout4/mods/277/?

Many mods are made by simply replacing assets that are already in the game. You can do this by extracting the .ba2 files in your steamapps\common\Fallout 4\Data folder to find what the file structure is, and then recreating that texture as desired. For example, in the 'Touch of Green' mod, to replace the grass texture, the replacements are placed in ...\steamapps\common\Fallout 4\Data\textures\landscape\grass. The bolded part of this replicates the file structure in the ba2 archives. So, the file beachgrass01_d.dds in the grass folder tells the game to replace all instances of beachgrass01_d.dds in the archive with the one in the textures folder.

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