kiwi047 Posted November 16, 2015 Share Posted November 16, 2015 (edited) OK I am loving FO4, but what I love so much more is, this is the perfect game for modders. its like the blueprint of your favourite object, and then saying to the world, "here go nuts. But heres the software to do it, to make it as easy as possible, and dont worry, its not stupidly complicated, so everyone can have a go." Secondly I will update this often, and cross off ideas that are implemented, or cant be done. Really hoping I am not the only one with these ideas, since they would make awesome additions to the game. This is copied from my reply to a post, but I thought I would make my own topic so more people see it. If I knew how to mod I would do this myself, but I dont and I work so much, so I barely get time to play this. #1 lower the gun in FP view, it just looks way too high. you shouldnt be able to see the entire gun, just the top 1/3_1/2 of it. #2 new textures on the moddable parts to each weapon, Eg create an m16/m4 etc etc #3 body armour parts, that create a suit. Eg you get the chinese stealth suit in 6 parts, ---once combined you get a full stealth suit,and/or combat suit, (instead of armpads and kneepads) #4 full suits of armour in various locations #5 expand the map a little more (is it even possible?) #6 refer to FONV, FO3, skyrim for the popular mods, and incorporate a different, updated version into FO4. #7 Complete weapons, self explanatory. #8 less gore. IRL when you shoot an animal with a .22 it doesn explode into a million pieces and blood everywhere. so when a mole rat goes splat with a 10mm, I dont like it, so an option there for added realism I would love to see #9 carrying on from #8 force modifier. its fun to shott enemies and bounce them off the screen, but I like it when you headshot a person and the body falls. #9 expand on the village building concept with making buildings etc. Also re textures on the buildings you build. #10 the ability to send settlers from different places, to one location. more of my OCD, but I like my settlers in one place, not 5-10. Seriously why would 2 settlers stay in a stupid little area when they can be safer in a large group/village #11 as one post suggested, lighting a cigar. adding some little animations to give it more feel. Something from arma, holding the gun but looking around #12 adding binculars and other items from previous FO games #13 rebuilding and running some buildings, like "run the lucky 38" from fonv #14 when searching the wasteland, being able to send some parts back to base for scrap. #15 a more streamlined inv. sorting system. maybe a couple more menus? I hate scrolling through 500+ pieces of loot to get 1 adhesive. So categorize each junk? #16 retex on furniture in village. #17 more more MORE decorations, furniture paintings containers etc. think sims. #18 NVG + darker nights, brighter days etc. no doubt it will be implemented. #19 overhaul of major locations and make them tidier, brighter. I was disappointed when I finally get to diamond city and how scruffy it is. #20 a FOMOD, unless bethesda creates a nice, easy to use program. #21 when moving bodies or objects, IDK have darht vaders hand show up like a force grip. #22 when looking at the ground, you can see your boots #23 a wardobe, somewhere. just a wardrobe so you can store your clothes. #24 the tool rack that you use for scrap, can be used to store weapons, then display weapons. ot just a weapons display shelf/case. maybe a weapon room that you can build in sanctuary #25 prone mode + sneak. #26 change walk/run speed. also add a sway when running #27 bipod for snipers #28 slo-mo instead of VATS #29 Jetpack. for those of us who like sniping, but cant get to a roof.http://www.nexusmods.com/fallout4/mods/3554/? #30 random enemy spawn within a certain radius. kinda like hide and seek, but you dont know where or what it is. couple with a script, and FO4 becomes that extra bit thrilling #31 when selling items to vendors, HIDE books/mags etc to narrow down the list. Perhaps a script that lets you select items to hide, so you can finish a little bit faster. #32 a bench to break down junk into respective parts, or a cabinet/box etc that sorts each junk into catergories. Also, with items with multiple uses EG desk fan, the bench breaks all 3 parts, or an option that you choose. #33 ADV. Recon thermal NV mod. xray vixion etc. Coupled with a wicked looking helmet to boot (power armour helmet reskin?) and a quest where its guarded by 3 legendary deathclaws? #34 Bring back some old enemies from previous games? but is that even possible since in some cases its not a retex, but creation so idk Edited November 30, 2015 by kiwi047 Link to comment Share on other sites More sharing options...
kiwi047 Posted November 16, 2015 Author Share Posted November 16, 2015 #35 Expansion of some areas. The map is small, but adding extra rooms or tunnels to existing places. Link to comment Share on other sites More sharing options...
Stealthmean Posted November 16, 2015 Share Posted November 16, 2015 personally wouldn't mind an updated version of the enclave commander mod, with enclave using the x-01 , brotherhood and there t-60, synths, railroad agents, and the minute men, there are a variety of units to select from each (maybe not so much from minutemen) but it would be nice to see"#6 refer to FONV, FO3, skyrim for the popular mods, and incorporate a different, updated version into FO4." Link to comment Share on other sites More sharing options...
Edgarhighmen Posted November 16, 2015 Share Posted November 16, 2015 A handful of what you asked already exists. Just saying. You can do this: Turn off gore. User sniper scope as binocular. Lower the gun (someone did this). Wardrobe "somewhere" hello, build a desk/dresser w/e you want via Build menu, already ingame by default. You can also press T in any workshop to "store all junk" which will "automatically" be broken down into parts when you need the materials during crafting/building. Jetpack already exists. Chems can perform slomo for 15 seconds, Perks can increase that by 200% You dont need bipod but there are SKILLS that reduce sway as well as crafting armor with a certain mod precept reduces sway. How do you move bodies and objects? You mean holding in build menu? Link to comment Share on other sites More sharing options...
kiwi047 Posted November 16, 2015 Author Share Posted November 16, 2015 (edited) A handful of what you asked already exists. Just saying. You can do this: Turn off gore. User sniper scope as binocular. Lower the gun (someone did this). Wardrobe "somewhere" hello, build a desk/dresser w/e you want via Build menu, already ingame by default. You can also press T in any workshop to "store all junk" which will "automatically" be broken down into parts when you need the materials during crafting/building. Jetpack already exists. Chems can perform slomo for 15 seconds, Perks can increase that by 200% You dont need bipod but there are SKILLS that reduce sway as well as crafting armor with a certain mod precept reduces sway. How do you move bodies and objects? You mean holding in build menu?Yeah I have seen some mods, but if I get my vote in, alogn with everybody elses support, then someone will create a good mod. Plus I work as a chef, so I get hardly any time to play it. I am worried when I do get a day off (whatever year that may be) all the mods will be in and ill have no idea where the game mods are at lol. But hey, 700+ files after a week, 1m D/ls already, Im sure this game is going to get the mods it deserves, and become the game it shoudl be, thanks to us, the consumers. -It would be nice to have the option there for binocular though. granted the map is quite flat compared to NV but still, I would like to have the option.-turning gore off altogether, would mean no blood. A little blood is ok, but sometimes, the game is just unrealistic. except fro blowflies, LOOOVe "blow'ing up blowflies lol-I will check out the lower gun mod, soon when I get time off work. but I've noticed some weapons, rifles mainly, just sit up on screen too high, like un realistically high.-I mean an actual wardrobe so if you store your clothes there, they show up on the rack. you know, more feel to the game. not sure if possible though-I realise and understand the crafting process. but heres my issue. I have over 1500 junk items. I hate sorting through it all, everytime I need to upgrade. so a script to break down, or sort junk into respective categories (adhesive,steel,screw etc)would be ideal, instead of just one category..-havent unlocked jetpack, but Im guessing there are limits to how high you can go?-sure chems perform slomo, but do I get the extra 13 seconds back if I kill the only enemy in 2 seconds? it goes to waste. plus jet only lasts 10 seconds for me, maybe its 15 in a perk? idk-you are right about bipod, but it would be nice to have it in. that extra feature you know that gives fallout a little bit more.-as for moving vodies object, you pick it up and move it right? duh. BUT you dont see a hand picking it up.so just having a hand move out and close fist would add more feel to it. there would be too many clipping issues to do every part, so -thats why I suggest darth vader force grip. for the lulz, but also it can cover everything. cos right now its like 'oh im moving this body with my mind', but if there was a hand there, it would add realism or immersion i think. Edited November 16, 2015 by kiwi047 Link to comment Share on other sites More sharing options...
kiwi047 Posted November 16, 2015 Author Share Posted November 16, 2015 #36 Overhaul of the fricken dogs AI. ok im all for animal rights, but when the stupid mutt decides to take on a group of super mutants, or a sleeping deathclaw, when I'm trying to sneak by, or run through the lasers in jamaica plain, well I kinda wanna shoot the dog myself, to save me the trouble of having to deal with said enemies Link to comment Share on other sites More sharing options...
kiwi047 Posted November 18, 2015 Author Share Posted November 18, 2015 (edited) #37 Weapon decay from FONV. jamming etc. eventual breakage, but instead of throwing weapon away, you need to get it fixed. Not sure why it wasntr implemented in FO4. Edited November 18, 2015 by kiwi047 Link to comment Share on other sites More sharing options...
kiwi047 Posted November 18, 2015 Author Share Posted November 18, 2015 #38 Bigger, more fiery 'splosions. Link to comment Share on other sites More sharing options...
kiwi047 Posted November 20, 2015 Author Share Posted November 20, 2015 (edited) #39 An updated ED-E. different shape perhaps? I never liked a big floating ball of metal personally. Quest perhaps? Edited November 20, 2015 by kiwi047 Link to comment Share on other sites More sharing options...
kiwi047 Posted November 20, 2015 Author Share Posted November 20, 2015 #40 bleed effect. blow off an enemys limb and they bleed out like they would IRL. basically a health decrease over say 30-60 seconds Link to comment Share on other sites More sharing options...
Recommended Posts