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the _N file .dds


LordMaddog

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well I have tried a few things useing the nivdia Adobe photoshop plug-in the filter works fine for most weapons but when it comes to cloths it just makes them all shiny :(

 

 

any help would be great

Need to edit the alpha layer on the same texture you used the filter on. I've found that using if you have the original texture open in another window, desaturate it, darken it, lower the contrast, then paste it into the _n file with only the alpha layer active, you usually have a good place to start. The white areas of the alpha shine more, the darker areas shine less. You can use this to make certain parts more/less shiny than others to create the specific look you want. This is just as true for weapons, but is less noticable because most of what you have is supposed to be shiny.

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well I have tried a few things useing the nivdia Adobe photoshop plug-in the filter works fine for most weapons but when it comes to cloths it just makes them all shiny :(

 

 

any help would be great

Need to edit the alpha layer on the same texture you used the filter on. I've found that using if you have the original texture open in another window, desaturate it, darken it, lower the contrast, then paste it into the _n file with only the alpha layer active, you usually have a good place to start. The white areas of the alpha shine more, the darker areas shine less. You can use this to make certain parts more/less shiny than others to create the specific look you want. This is just as true for weapons, but is less noticable because most of what you have is supposed to be shiny.

 

 

ok so I just do the filter make the bump I want useing the filter then import my spec map on top and make the layer opac to about 25% then save right?

 

well I loos my bump this way :(

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ok so I just do the filter make the bump I want useing the filter then import my spec map on top and make the layer opac to about 25% then save right?

 

well I loos my bump this way :(

Within Photoshop there are 3 tabs near the layer control. One of those tabs is "channels". With your normal map as the active project, click the tab and turn off RGB, turn on Alpha. If you don't have an alpha channel, you may need to look for some way of adding one. The alpha channel of the _n texture determines how shiny it it.

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ok so I just do the filter make the bump I want useing the filter then import my spec map on top and make the layer opac to about 25% then save right?

 

well I loos my bump this way :(

Within Photoshop there are 3 tabs near the layer control. One of those tabs is "channels". With your normal map as the active project, click the tab and turn off RGB, turn on Alpha. If you don't have an alpha channel, you may need to look for some way of adding one. The alpha channel of the _n texture determines how shiny it it.

 

ok but when I try to save with a alpha channel it says to many channels

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