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Forced loading screen delay


Karv87

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I've discovered that the game has a sort of forced delay for the loading screen. :sad:


Try to uncap frame rate and enter a new area. The loading time will be significantly lower.

When capped to 60fps, the loading screen (and its animation) will be much slower and wait so you have time to read the tips. Uncapped, it's almost impossible to read.

The reason for this is because the game speed is related directly to frame rate in this engine, which means going 120fps will double effective game speed. Since the loading screen itself is a very simple animation, it can reach 240+ fps easily, resulting in reduced loading times.


Of course, the the same is also true for regular gameplay: NOT capping the game to 60fps will sometimes suddenly make the game speed up and make certain mini-games (like the lockpicking one) more difficult. It's a shame we can't have both, but it seems we're stuck with either forced long loading times, or sped-up gameplay.


You can also check task manager and look at your CPU usage. Provided you have a powerful enough computer, you'll notice that it will basically stop running and just idle at near 0% for the remainder of the loading screen.


Posted this here to spread the word, hopefully modders will be able to fix this eventually.

I can see how this might be acceptable on a console, as the loading would be pretty much the same anyway, but for PC this is pretty annoying.



I did some tests myself (saving, fast travelling between two places, then exiting the game, changing the setting and doing it over again from the same save), and the results were generally around 5 seconds load time uncapped, 15 seconds capped. Again, I noticed that the animation of the spinning model would spin faster uncapped, and the loading screen would end at about the same rotation.


Would be helpful if other people could check and confirm this.

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