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HUDMenu.swf Tweaks not Showing, but ScopeMenu.swf Does?


chinesebeats

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Hoping someone can help me out. I extracted and modified HUDMenu.swf and it will not load in game. I have also downloaded, modified myself, and successfully installed scopemenu.swf. I have made the proper ini changes to fallout4.ini and fallout4_default.ini files and put them in Fallout 4/Data/Interface. Here's a link to the file.

 

Here's what the beginning of my prefs looks like with FiniP installed:

[Archive]
sCellResourceIndexFileList=Fallout4.cdx
sGeometryPackageList=Fallout4 - Geometry.csg
sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
sResourceArchiveList2=Fallout4 - Animations.ba2
sResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
sResourceDataDirsFinal=STRINGS\, INTERFACE\

Not sure if this matters, but I've also added Cornered HUD - simple fix.
If anyone can tell me if there is a problem with my file (try it out if you'd like!), or if there's some special magic I need to do to the HUDMenu.swf file, please let me know. Thanks in advance!
Edited by chinesebeats
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You've modified the HUDmenu.swf and then used the Cornered HUD Mod? Or do I missinterpret something?

 

If this is true, you basically overrided your changes with the HUDmenu.swf inside the Cornered HUD Mod.

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How did you modify the .swf? Maybe you broke/corrupted something in the process.

It is possible, I may have to redo my edits in a clean file. I just moved around the hud elements so that the all the HUD Left elements displayed on the right hand side. So like the HP show up under the AP. I also modified some of the crosshairs to be red, or keep a dot in the middle. I think that's where something may be funky.

You've modified the HUDmenu.swf and then used the Cornered HUD Mod? Or do I missinterpret something?

 

If this is true, you basically overrided your changes with the HUDmenu.swf inside the Cornered HUD Mod.

 

I've tried it without the Cornered HUD and it still does not work. The cornered HUD just really moves things out the the edges, and should affect anything, but I noted it just incase. I'll most likely have to rewrite it again. I have all my changes written down, so won't be too bad, like an hour or 2.

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Made a new version with just HUD changes, no crosshair changes and no dice. I'm only moving the objects around and not changing any of the scripts, so not sure what I'm doing wrong, or not doing that I need to. Here's what I'm modifying (Matrix X,Y positions only):

 

 

 

Frames:
- 449 Right Meters
- 406 Left Meters
- 471 HUD Notifications group

Sprites
449 HUDMenu_fla.Rightmeters_2
- 441 ActionPointMeter_mc
- 447 AmmoCount_mc
- 437 Flash Widget_mc
- 432 ExplosiveAmmoCount_mc
- 448 PowerArmorLowBatteryWarning_mc

 

406 LetfMeters
- 398 HPMeter_mc
- 403 RadsMeter_mc
- 405 LocationText_mc

 

 

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  • 3 weeks later...

Made a new version with just HUD changes, no crosshair changes and no dice. I'm only moving the objects around and not changing any of the scripts, so not sure what I'm doing wrong, or not doing that I need to. Here's what I'm modifying (Matrix X,Y positions only):

 

 

 

Frames:

- 449 Right Meters

- 406 Left Meters

- 471 HUD Notifications group

 

Sprites

449 HUDMenu_fla.Rightmeters_2

- 441 ActionPointMeter_mc

- 447 AmmoCount_mc

- 437 Flash Widget_mc

- 432 ExplosiveAmmoCount_mc

- 448 PowerArmorLowBatteryWarning_mc

 

406 LetfMeters

- 398 HPMeter_mc

- 403 RadsMeter_mc

- 405 LocationText_mc

 

 

 

Have you managed to modify the hudmenu swf without breaking it? I'm making a Vault Girl mod and I editted the notification graphics and the file crashes my game. It might be the decompiler I used, or Flash but I'm not sure. :confused:

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Made a new version with just HUD changes, no crosshair changes and no dice. I'm only moving the objects around and not changing any of the scripts, so not sure what I'm doing wrong, or not doing that I need to. Here's what I'm modifying (Matrix X,Y positions only):

 

 

 

Frames:

- 449 Right Meters

- 406 Left Meters

- 471 HUD Notifications group

 

Sprites

449 HUDMenu_fla.Rightmeters_2

- 441 ActionPointMeter_mc

- 447 AmmoCount_mc

- 437 Flash Widget_mc

- 432 ExplosiveAmmoCount_mc

- 448 PowerArmorLowBatteryWarning_mc

 

406 LetfMeters

- 398 HPMeter_mc

- 403 RadsMeter_mc

- 405 LocationText_mc

 

 

 

Have you managed to modify the hudmenu swf without breaking it? I'm making a Vault Girl mod and I editted the notification graphics and the file crashes my game. It might be the decompiler I used, or Flash but I'm not sure. :confused:

 

I did, and i was able to change colors, locations, etc. I'm working on modifications for ultra widescreen right now, but using someone else's mod as a base.

I used BAE to extract, and JPEXS to edit the file.

I would suggest if you are replacing files, to name the new file the same as what you're replacing. I've noticed that work the best since the code references that specific file and probably crashes. Just my guess though based on me trying to delete things like black side panels for scopes that don't extend all the way for ultra wide. I eventually just made them transparent so I didn't have to delete anything.

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