Shaadaris Posted November 17, 2015 Share Posted November 17, 2015 Okay, we've all been there... We walk up to the gates of a town, have a quick chat with a guard who drones on and on about his cousin off fighting dragons or whatever, and you enter the gates...Oh hey, 2 Master Vampires, 3 Thralls, and numerous Death Hound variants snuck past every guard in the city and are somehow in the middle of the the capital of Skyrim. Half the guards in the town did not notice them and still don't notice them, and they've killed 3 people before anyone even starts to go inside. Anyway, here's what I propose; a mod to fix this nonsense: -Random Vampire attacks are less frequent and appear outside the city walls, making their way into the city, and being noticed by guards, instead of suddenly popping into existance in the middle of the market or outside the inn. -There are less enemies. They should be trying to sneak in, and then when that doesn't work, try to fight their way in, not be launching an all-out offensive with the obvious initial intent of killing everyone for no apparent reason (don't Vampires need blood to survive, and living people tend to offer more blood over time...) I would suggest that if they attract enough attention, they try fleeing, but I doubt Skyrim's buggy AI would be able to pull that off. -The enemies are lower levels. It seems the moment you get to level 10 or so, every vampire attack is only Master Vampires. The levels should be balanced out a little, more with Masters only showing up later, or maybe even have it so the levels that attack are completely randomized. After all, these don't seem like very organized vampires. I think with these three fixes, it will make the Vampire Attacks more immersive, less of a serious annoyance, and more fun. It will make more guards notice them, as they should, and also give mods like "When Vampires Attack" more time to kick in and get the people to safety. Link to comment Share on other sites More sharing options...
jpbeat Posted November 20, 2015 Share Posted November 20, 2015 the vampires do start outside and attack inwards, the problem is that, due to the nature of skyrim, pathfinding ai starts at a much further distance than detection ai does. this is done for optimization purposes, travelers will still carry on even when you can't see them, and you don't need to process the detection of every single ai outside a much closer range. there isn't much that can be done to fix this without causing alot of lag, i dont think. bethesda tried to add a new mechanic to an already repurposed engine. their intents were good, but there isn't much they could've done. I agree with the rebalancing of vampires thing, and i believe that there are already several overhauls that do this. i like the idea though. Link to comment Share on other sites More sharing options...
Recommended Posts