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The different factions


Simmoax

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It would certainly appear that most of the different factions become mutually exclusionary as you go down their varied questlines, to the point of forcing you to make some seriously hard decisions. I imagine that this was Bethesda's take on "replayability," though continuing with at least a couple of the factions (Institute, BoS) requires some pretty dick moves which make them less attractive to anyone squeamish about betrayal. It's a shame, because some of the coolest set-pieces (such as the BoS' action against the Institute) are only accessible if you can stomach some serious nastiness. War never changes, and it is hell.

 

I also wonder what the DLC will be like. Depending on which factions you favor or oppose, the landscape of the Commonwealth can change drastically. If you destroy the Institute, they are effectively taken out of play. However, if you don't, it would be strange for them not to have some impact on any DLC. Likewise, the BoS, though they would seem to be more resilient, offering a continued (if diminished) presence, should you defeat them. But the decisioms you may have made could impact the DLC, unless the DLC simply avoid any involvement of these major factions, which would be pretty strange, if set locally. Then, of course, the issue arises as to when you play the DLC. If you were to install them before going down the main questline, elements of the story might broadly affect events in the DLC, unless Bethesda places the DLC well away from Boston, a la The PItt, Point Lookout, and Mothership Zeta, in Fallout 3. Given what has already been seen, I would expect the latter. ='[.]'=

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