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Misc is for "casual" dialogue i.e. what NPC's will say if pass them by "Olfrid, patron of the great clan Battleborn!" "Hmm?" "Need something?" "Out with it!" etc

 

Dialogue views are for player-initiated dialogue i.e. if you choose to open a conversation with them and usually used for interacting with them i.e. giving a follower orders, etc

 

They need to be within a running quest if its just for your own use you could patch into one of the existing dialogue quests if not its probably better to create one from scratch to avoid conflicts etc

 

n.b. all that objective displayed and script related material is not necessary for dialogue to function, just incase you weren't sure. This should be enough to get you started:

 

http://www.creationkit.com/Bethesda_Tutorial_Dialogue

Thanks for clarifying that for me.

But, I still get errors when compiling scripts.

 

To be sure you unpacked the scripts.rar properly, seeThis Post

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Another option is to forget about fixing SEQ everytime you make a change.

 

If you use Story Manager (change location) you can fire your quest up, never fails. You can change your story line to your heart's content and not worry about tesv edit.

 

 

Also, the script is complaining about syntax and missing parameters, so could you edit the script and copy/paste the entire thing here, please?

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