xxdeathknight72xx Posted November 17, 2015 Share Posted November 17, 2015 (edited) I figured out how to get different materials to show up on different nifs and I was able to change the names of the files it readshttp://www.nexusmods.com/fallout4/mods/1024I will be doing a "how to" soon and will be updating once I do a bit more testing with panning, rotating and pulsating (sin) materialsshould be coolEDIT: Here is a TUTORIAL I made for those who are interested in creating emissive materials Edited November 21, 2015 by xxdeathknight72xx Link to comment Share on other sites More sharing options...
gibbed Posted November 17, 2015 Share Posted November 17, 2015 Ah, a topic about material files. I pushed tools for converting .bgsm and .bgem files to a json format to my repository yesterday, which will make them easier to edit. FO4 will read the JSON format too. binaries: http://svn.gib.me/builds/fallout4/source: http://svn.gib.me/public/fallout4/trunk/Gibbed.Fallout4.ConvertMaterial/ http://svn.gib.me/public/fallout4/trunk/Gibbed.Fallout4.ConvertEffectMaterial/ Link to comment Share on other sites More sharing options...
xxdeathknight72xx Posted November 18, 2015 Author Share Posted November 18, 2015 cool man I'll check it out Link to comment Share on other sites More sharing options...
xxdeathknight72xx Posted November 21, 2015 Author Share Posted November 21, 2015 (edited) I made a TUTORIAL for anyone who wants to learn how to reconfigure a material to work properly Cheers :smile: Edited November 21, 2015 by xxdeathknight72xx Link to comment Share on other sites More sharing options...
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