Jump to content

FalloutSnip (TESVSnip for Fallout 4)


Emilgardis

Recommended Posts

So I've compiled figments FalloutSnip for people that don't want to compile themselves.

 

Built from:
Source:
Virusscan for those that don't trust a guy with less than 10 current posts <- OLD, if you want scan of current release please do say so.
Download: v1.0b Dropbox, v1.0b2 Github Dropbox
If you have any troubles please report to either here, on my fork or figments repository on github!
Please note that FalloutSnip will most likely throw exceptions everywhere!
A special thank you to figment!
Edited by Emilgardis
Link to comment
Share on other sites

Well that explains why I thought the Assault rifle looked like a WWI water cooled machine gun. "Weapons\MachineGun\MGSuppressor.nif" I believe that was what they were making and not an assault rifle. Looks like they made the weapons work like armor in a way. Armor requires Armor Addon for the model, now Weapons have their own version of an AA. That's going to be a painfully ridiculous time sink just like making armors is.

 

I don't think this is ready for use yet, It doesn't look like it is reading everything correctly.

Link to comment
Share on other sites

Messing around with trying to add new signs to settler. I'm going off another mod to help out and when I create a new file it says "(Skyrim)" next to the ESP instead of Fallout4.

How would I go about fixing this?

 

Edit: I tried compiling it as a .esp unfinished. The good news is that it changed. The bad new is it says Fallout3. Any ideas?

 

Edit2: Saved it in the Fallout4 folder and now it says "Fallout4" at the end instead of a different directory. I'll leave this up here in case anyone else has the same question.

Edited by awesomedeer
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...