Emilgardis Posted November 18, 2015 Share Posted November 18, 2015 (edited) So I've compiled figments FalloutSnip for people that don't want to compile themselves. Built from:https://github.com/Emilgardis/falloutsnip/tree/5589e7f71b8953206e1b2e5922d9cf10472e8553 Source:https://github.com/figment/falloutsnip Virusscan for those that don't trust a guy with less than 10 current posts <- OLD, if you want scan of current release please do say so. Download: v1.0b Dropbox, v1.0b2 Github Dropbox If you have any troubles please report to either here, on my fork or figments repository on github!Please note that FalloutSnip will most likely throw exceptions everywhere! A special thank you to figment! Edited November 18, 2015 by Emilgardis Link to comment Share on other sites More sharing options...
DigChrono Posted November 18, 2015 Share Posted November 18, 2015 Thanks! I had been wrestling with trying to compile it, but I don't really have a clue what I'm doing. Link to comment Share on other sites More sharing options...
ExImIeR Posted November 18, 2015 Share Posted November 18, 2015 error while opening any esp\esm filehttps://yadi.sk/i/GUfGJa52kY3U5 Link to comment Share on other sites More sharing options...
Emilgardis Posted November 18, 2015 Author Share Posted November 18, 2015 Ah yes sorry @ExImIeR! As soon as I'm at my computer I'll update the files :) Link to comment Share on other sites More sharing options...
ranzuh Posted November 18, 2015 Share Posted November 18, 2015 There is a compiled version on the github already: https://github.com/figment/falloutsnip/releases Just scroll down and download "FalloutSnip_v1.0.7z" Link to comment Share on other sites More sharing options...
MrsHandy Posted November 18, 2015 Share Posted November 18, 2015 How do the Snip programs compare to the Edit programs? Has anyone heard news of FO4Edit yet? Link to comment Share on other sites More sharing options...
Emilgardis Posted November 18, 2015 Author Share Posted November 18, 2015 (edited) There is a compiled version on the github already: https://github.com/figment/falloutsnip/releases Just scroll down and download "FalloutSnip_v1.0.7z"However this doesn't work for people on locales that use ',' as delimiter. This fixes it. Soon I'll update it to fix @ExImIeR's bug Edited November 18, 2015 by Emilgardis Link to comment Share on other sites More sharing options...
Emilgardis Posted November 18, 2015 Author Share Posted November 18, 2015 New version is done.Links: Github Dropbox Link to comment Share on other sites More sharing options...
jet4571 Posted November 18, 2015 Share Posted November 18, 2015 Well that explains why I thought the Assault rifle looked like a WWI water cooled machine gun. "Weapons\MachineGun\MGSuppressor.nif" I believe that was what they were making and not an assault rifle. Looks like they made the weapons work like armor in a way. Armor requires Armor Addon for the model, now Weapons have their own version of an AA. That's going to be a painfully ridiculous time sink just like making armors is. I don't think this is ready for use yet, It doesn't look like it is reading everything correctly. Link to comment Share on other sites More sharing options...
awesomedeer Posted November 19, 2015 Share Posted November 19, 2015 (edited) Messing around with trying to add new signs to settler. I'm going off another mod to help out and when I create a new file it says "(Skyrim)" next to the ESP instead of Fallout4.How would I go about fixing this? Edit: I tried compiling it as a .esp unfinished. The good news is that it changed. The bad new is it says Fallout3. Any ideas? Edit2: Saved it in the Fallout4 folder and now it says "Fallout4" at the end instead of a different directory. I'll leave this up here in case anyone else has the same question. Edited November 19, 2015 by awesomedeer Link to comment Share on other sites More sharing options...
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