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FONV - Loading Mod in GECK Causes Crash


ManehattanProject

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I've got my primary mod .ESP that I'm sending out to members of my team to work on. I've been working on this file without trouble for months, however, when someone else loads it, making sure they have all the correct .ESMs, the GECK "stops responding" and crashes. I've built a package with all the various meshes and textures, along with LOD files and the like.

 

FNVEdit shows no errors (aside from a few quest errors that I get on my machine and a couple script packages). We've checked for the Realtek Audio bug and that's not the issue (both Mic ports are filled). He's running NVSE (current) and the GECK Power Up 1.4.

 

Does anyone know a way to track where the GECK crashes when loading aside from the tiny text box at the bottom of the main window? Or anyone have any ideas what might be causing this?

 

I've been banging my head against this problem for about six hours straight now. Someone please smack me with some wisdom and insight.

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plugin or exe version of power up?

 

is his GECK large address aware patched?

 

bUseMultibounds=0 in GECKCustom.ini?

 

Is he using the correct version of GECK (downloaded from beth and not the steam one)?

 

What OS , and what compatibility mode if any?

 

Did he disable visual themes for GECK.exe?

 

Running GECK as administrator?

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plugin or exe version of power up?

 

is his GECK large address aware patched?

 

bUseMultibounds=0 in GECKCustom.ini?

 

Is he using the correct version of GECK (downloaded from beth and not the steam one)?

 

What OS , and what compatibility mode if any?

 

Did he disable visual themes for GECK.exe?

 

Running GECK as administrator?

 

I ran through most of this (except for Visual Themes, haven't heard that before).

 

I ended up resolving it in a...unique way. I ripped out everything out of my own installation that wasn't part of the files needed and created an archive of it. Then sent that to him. That worked, but it was all in Data. So it likely means there was some mesh, script, file, etc that I had missed in my previous masters.

 

Still, if (heaven forbid) something like this happens again, I'm glad you've provided the basic troubleshooting steps for reference. Thanks for that!

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