pyide Posted November 18, 2015 Share Posted November 18, 2015 (edited) It feels kind of weird having these three separate perks for pacifying animals, creatures, and humans in the Charisma tree, but you're almost better off just killing them all and getting some XP rewards instead. I think even if the XP gain for a pacify was only half, or even one just 1/4 of what the kill would get you, that would be a great improvement. But then you could always turn around and kill them for extra XP on top of that. But that's on the player. I know I don't want to kill them when they surrender. I want to shoot and kill less which is why I took these perks. You could argue the reward is not having to engage in the combat with them, saving potential ammo and health or whatever, but that feels very slight compared to continually gaining XP and new levels and perk points. Would this mod be hard to create? Seems like it should be simple but I dunno. Also would be nice if the pacified humans didn't immediately turn hostile again when I go to use a crafting table or cooking pot that's nearby. That's bizarre. If they had some dialogue like "hey don't touch my stuff!" when I got close I would comply. It's just one of those triggers that seems out of touch with what's happening in the gameplay.Okay, can't tell if that's by design or not. I had a few pacified super mutants nearby and hopped on a terminal and they immidiately went hostile. Even if it's not intentional I'll justify that stuff by thinking they're attacking when my guard is down. Edited November 18, 2015 by pyide Link to comment Share on other sites More sharing options...
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