CloakDagger Posted November 18, 2015 Share Posted November 18, 2015 (edited) In the absence of mods to get my extra content fix, I've been trying any means neccessary to get more weapons into Fallout 4. And I actually stumbled into a success. By using the console to add weapon mods to weapons that wouldn't normally get the mods, I've essentially created more weapons for the game. While many, such as this one (http://i.imgur.com/DAVYW0w.jpg), were failures due to either poor stats or massive graphical glitches (it suffered from both), I've also had enormous success with weapons such as this (http://i.imgur.com/3BiYWMQ.jpg), which works graphically and stat wise is actually useful and unique. So, now that I've actually figured out what works, I just need to mod them into the game, for everyone to use. Now, before you tell me it's impossible, I want to say, we're already most of the way there. This mod (http://www.nexusmods.com/fallout4/mods/1224/?) already adds weapons as craftable in game. Granted, they come out randomized, so in my case, if we can figure out how to spawn weapons with the specific attachment combinations I've found that work out, we can get this mod into the game. Anyone know how to figure this out? Edited November 18, 2015 by CloakDagger Link to comment Share on other sites More sharing options...
uedftus Posted November 19, 2015 Share Posted November 19, 2015 Not sure. Maybe try to get into contact with that mod maker you linked last and pick his/her brain.But when the full set of modding tools come out this is def possible! Link to comment Share on other sites More sharing options...
CloakDagger Posted November 19, 2015 Author Share Posted November 19, 2015 But when the full set of modding tools come out this is def possible!I'm trying to do it before that. When there's real tools, this will be pointless, and I want to be the first to release 'new' weapons. Link to comment Share on other sites More sharing options...
Kattandra Posted November 23, 2015 Share Posted November 23, 2015 how the damn do you even make this work?i just tried to make a laser rifle have a laser muskets barrel, it worked on stats and looks but when equipped it just glitched out so i couldn't shoot, then i tried changing the crank on a laser musket to a capacitor like on a laser rifle but that resulted in nothing but a visual change i still had to crank the now invisible crank i have absolutely no modding skill, could you explain how to make these things even work? Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 24, 2015 Share Posted November 24, 2015 In the absence of mods to get my extra content fix, I've been trying any means neccessary to get more weapons into Fallout 4. And I actually stumbled into a success. By using the console to add weapon mods to weapons that wouldn't normally get the mods, I've essentially created more weapons for the game. While many, such as this one (http://i.imgur.com/DAVYW0w.jpg), were failures due to either poor stats or massive graphical glitches (it suffered from both), I've also had enormous success with weapons such as this (http://i.imgur.com/3BiYWMQ.jpg), which works graphically and stat wise is actually useful and unique. So, now that I've actually figured out what works, I just need to mod them into the game, for everyone to use. Now, before you tell me it's impossible, I want to say, we're already most of the way there. This mod (http://www.nexusmods.com/fallout4/mods/1224/?) already adds weapons as craftable in game. Granted, they come out randomized, so in my case, if we can figure out how to spawn weapons with the specific attachment combinations I've found that work out, we can get this mod into the game. Anyone know how to figure this out? I need a baseball bat with the shihkebab flame jets on it XD Anyways it would be quite simple to change weapon mods records to allow equipping to unconventional weapons. If you need help I'm always on these forums. Link to comment Share on other sites More sharing options...
LordGrievous Posted November 24, 2015 Share Posted November 24, 2015 Yeah this is possible. I haven't looked at how weapon stats work yet, but I've been messing around with armors. Each mod "slot" is an APPR record, and there are several lists of mods that each slot can pull from, which the item has Keywords for. If you open the weapon in FO4Edit you should be able to look at some other weapons, get the FormIDs for the keywords of mod lists they have access to, and then add them to the weapon you want. You might be able to make new lists of mods too, but I haven't attempted to do so. Weapon stats and mods are a bit more complicated though. Link to comment Share on other sites More sharing options...
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