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Animation Modding


Highflex

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From what I understand the sdk with 64bit ToolStandAlone.exe isn't available anymore so not sure how anyone could get this working without having the 64 bit SDK already.

yeah i now i also but when see the mods they are some new mods with new animations so how they do this ??

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  • 1 month later...

Is there anything we can do if we don't have the tools to convert the hkx files in to there 32bit versions? I can no longer obtain the tools as the program allowing developers to try the SDK has "concluded".

Perhaps you could write a quick batch that converts all of the hkx files in the Actors folder and all of it's subfolders to there 32bit counterpart and distribute it as a pack if that's possible.

Thanks for getting a tool like this done already, I can't wait to do great things with animation tools.

 

Oh, and Merry Christmas!

 

EDIT

 

Okay, I was able to get my hands on a development kit I had on my old hard drive and I've been able to open animations with it. Still, I'm not quite sure how I should go about making them in to 32Bit hkx files, I've tried exporting them in a variety of ways from the ToolStandAlone.exe. (Which I thought would just be a command line, but it's actually a previewing utility)

Anyways, whenever I open an animation saved with the tool by using >havok2fbx.exe -hk_anim WPNEquip_x32.hkx the program apparently crashes.

I'm able to load the skeleton fine though and all I did was open the skeleton and save it with the program with all of the default settings. Is it an issue with specific animations, or do I have to save the animations in a certain way?

Edited by bizzclaw
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  • 2 weeks later...

Hey guys, great work so far!

 

I seem to be a bit late to the party in the sense that I can't seem to get my hands on the 64 bit havok sdk. If anyone would be so kind as to share via pm a (Dropbox or similar) link to it I would be immensely grateful. If that isn't your cup of tea, I fully understand :)

 

Should I acquire one, I will gladly share whatever pieces of information I will come by. Thanks a lot! :)

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  • 4 months later...

This tool is awesome, however while I have managed to import the skeleton but I can't do the same for the actual animations. Has anyone else been able to import the animations along with the skeleton into 3dsmax and if so how?

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