xxbuffyxx Posted November 24, 2015 Share Posted November 24, 2015 he can somone say me how to use it ??By me it dont work and ToolStandAlone.exe where i can find it ???Want to export animation and overwrite it with my animations :)thx Link to comment Share on other sites More sharing options...
maniczombie Posted November 24, 2015 Share Posted November 24, 2015 From what I understand the sdk with 64bit ToolStandAlone.exe isn't available anymore so not sure how anyone could get this working without having the 64 bit SDK already. Link to comment Share on other sites More sharing options...
xxbuffyxx Posted November 24, 2015 Share Posted November 24, 2015 From what I understand the sdk with 64bit ToolStandAlone.exe isn't available anymore so not sure how anyone could get this working without having the 64 bit SDK already.yeah i now i also but when see the mods they are some new mods with new animations so how they do this ?? Link to comment Share on other sites More sharing options...
bizzclaw Posted December 25, 2015 Share Posted December 25, 2015 (edited) Is there anything we can do if we don't have the tools to convert the hkx files in to there 32bit versions? I can no longer obtain the tools as the program allowing developers to try the SDK has "concluded".Perhaps you could write a quick batch that converts all of the hkx files in the Actors folder and all of it's subfolders to there 32bit counterpart and distribute it as a pack if that's possible.Thanks for getting a tool like this done already, I can't wait to do great things with animation tools. Oh, and Merry Christmas! EDIT Okay, I was able to get my hands on a development kit I had on my old hard drive and I've been able to open animations with it. Still, I'm not quite sure how I should go about making them in to 32Bit hkx files, I've tried exporting them in a variety of ways from the ToolStandAlone.exe. (Which I thought would just be a command line, but it's actually a previewing utility)Anyways, whenever I open an animation saved with the tool by using >havok2fbx.exe -hk_anim WPNEquip_x32.hkx the program apparently crashes.I'm able to load the skeleton fine though and all I did was open the skeleton and save it with the program with all of the default settings. Is it an issue with specific animations, or do I have to save the animations in a certain way? Edited December 25, 2015 by bizzclaw Link to comment Share on other sites More sharing options...
andreinistor Posted January 6, 2016 Share Posted January 6, 2016 Hey guys, great work so far! I seem to be a bit late to the party in the sense that I can't seem to get my hands on the 64 bit havok sdk. If anyone would be so kind as to share via pm a (Dropbox or similar) link to it I would be immensely grateful. If that isn't your cup of tea, I fully understand :) Should I acquire one, I will gladly share whatever pieces of information I will come by. Thanks a lot! :) Link to comment Share on other sites More sharing options...
vvwtyz Posted June 3, 2016 Share Posted June 3, 2016 This tool is awesome, however while I have managed to import the skeleton but I can't do the same for the actual animations. Has anyone else been able to import the animations along with the skeleton into 3dsmax and if so how? Link to comment Share on other sites More sharing options...
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