killing11 Posted April 9, 2011 Share Posted April 9, 2011 Is it possible to invoke this function on an object ref? If not, how am I supposed to make the object slowly disappear? I thought of creating 4 different meshes for my object, each with a different transparency (25, 50, 75, 100), and disabling them one by one, but I'm certain that this will look horrible. Link to comment Share on other sites More sharing options...
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