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Paying Money For Mods


mystikhybrid

Modding as a job  

35 members have voted

  1. 1. Would you buy quality user made mods for a modest fee(from 25cents to $1)

    • Yes, I believe hard work should pay off.
      7
    • Maybe.
      7
    • No I believe all mods should be free, regardless of time/effort/blood/sweat spent creating the mod
      17
    • No, I will find a way to steal them for free
      4


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I see some of the time a effort put into these mods, and wonder if this could someday be a source of income for some of us that take this seriously. Francesco, Oscuro, Qarl, Martigen, Max Tael(i am sure i am missing a few names) these people and many others deserve to see thier hard work pay off -in the literal sense-

 

example:

"Armor Set One"

Made by John Doe

Price:25 cents

Downloads:4723

 

whats 25cents... like nothing, but you can see from the downloads that the creator would make a nice chunk of change on the side.

 

I mean thank you's and comments are nice and all..... but they dont pay the bills.

if your a freeloader who has never even made a mod, no offense but i dont really want your opinion

because you'd obivously vote no. I am looking to find out of the mod comminuty thinks they should be paid for what they do.

so lets hear it. bring on the flames

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so lets hear it. bring on the flames

 

No one is going to flame you. I agree that modding is hard and time consuming work. I wouldnt mind at all if some one offered money as a donation, but I dont think I could charge any amont to use my mods. Im pickey enough about what I download, even when they are free. If people had to pay, modding would probly be taken over by people who are just in it for the money, modds WILL be boot-legged on other sites, and the over all quallity would go down. I think its perfect the way it is.

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something else to note.

 

INCENTIVE- (n.) A reward for a specific behavior, designed to encourage or improve upon that behavior

 

if modders made money for thier works, that income would coincide with the mods quality. therefore the cleaner, better, and quality the mod is the more you will get from it.

I think the quality of mods would increase tenfold because of competition between modders.

AND all those crappy mods that were just thrown together, some of which screw up your oblivion game, would dissapear almost entirely.

 

alot of mods are unfinished b/c ppl just didnt have time to play around modding.

if we made money doing it, i think alot of proffesionals would be attracted to it and therefore produce a much much better game.

 

HECK MultiTES(multiplayeroblivion) might even get finished if they had some incentive.

 

 

 

perfect example of fantastic but sadly unfinished work

 

http://www.tessource.net/files/image.php?id=15062

 

(imagine every plant, grass,stone and piece of wood having this quality)

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perfect example of fantastic but sadly unfinished work

 

http://www.tessource.net/files/image.php?id=15062

 

(imagine every plant, grass,stone and piece of wood having this quality)

 

Wow. I spent longer looking at that than I did when at the Oblivion graphics when I first saw them :P

 

I voted maybe. If there's a really good mod and I absoulutely must have it, (Imagine a fully custom textured and meshed ridable flying dragon that breathes fire) then I would pay a small fee for it, but as said, it would, as all games, movies etc. are, be up for free somewhere else.

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so wierd.....

you probly wont believe me but the unfinished custom made dragon i created is why i started this topic.

Me and SaidenStorm are talking about how much work it would take to get him breathing fire/flying in tamriel.

There is a retexture of Akatosh, mountable, which you can find here-Dragon Skins

 

The custom dragon is currently a modders resource you can find here-Gabriels Dragon

I currently have no plans or free time to put it into the game.

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Two things. One I voted maybe.

 

 

The reason why I did so. Was because a mod should only be asking for money if it can offer support for it. If it's great, very compatible, supported that would be worth paying a $3-$4 for. $3-#4 can add up mind you if all of us are hungry for it XD.

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Ill tell you what, the dragon texture i made would be a HELLUVA lot better looking of i knew i was gunna get a little something out of it.

 

I literally threw it together in photshop, thought about all the real work i had to do, and decided the rough version was good enough. I wonder how many other modders had to do this. I myself have never made a top quality mod because of this.

 

and i am only talking about -TOP- quality mods, like the names mentioned in original post. people that worked for months upon months, not some 12 year old that figured out how to edit dds files.

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Well I suppose it's all in what you think of your self worth as well. Whether I'm payed for what I do or not, when I create I do it the best I can, better than I thought I can. Your work reflects you. Now as far as coding goes stable code, on a great piece of work is worth paying for. IE: awesome code + poor graphics = not worth paying for, poor code + awesome graphics the same. :wacko:
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I would be more inclined to consider making a mod for a commission than making a mod and charging for downloads. Of course, that might be different if I were making a truly large mod.

 

Of course, Bethesda worded the CS license agreement so that we can't compete with their $3 housemods. Whether it's valid or not, I don't know.

 

EDIT: Another possible approach would be for a modder to include an "If you really like this mod, here's a PayPal link" line.

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I would be more inclined to consider making a mod for a commission than making a mod and charging for downloads. Of course, that might be different if I were making a truly large mod.

 

Of course, Bethesda worded the CS license agreement so that we can't compete with their $3 housemods. Whether it's valid or not, I don't know.

Could probably get around it by charging membership for having access to downloading the mod (like some sims sites have been doing for years). But as that requires both setting up a seperate host, and getting a group of independant modders together, it wouldn't be viable in a small community like this. I still wouldn't buy any mod no matter how "nice" it looked simply because it may not look so nice when I actually get it, or may look good, but play poorly. I suspect the reason why that person dropped their high res plant textures mod is because it tended to kill graphic cards. I play without grass, I've lost too many things, even though it may look good, it just ends up making everything else play bad. As you couldn't get such information from a screenshot (as is things look different depending on video cards), I'd be less inclined to pay money for anything. Even though I realize I could be charging money for something I made, I still wouldn't, it just seems dishonest. Mod because that's what you like to do, not because you expect to be paid for it.

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