Jump to content

FYI: NMM 0.6x Installer Script Bug - File Detection


Athelbras

Recommended Posts

It appears that I have discovered an installer script bug in NMM 0.61.0 that did not exist in the 0.5x series. So this is a heads-up posting to alert other modders.

 

My testing indicates that the fileDependency function no longer correctly detects a file's true state (Missing, Inactive, Active). The result is always determined to be Missing.

 

Which means that install scripts that are designed to examine the DATA folder and then automatically choose from a set of options, will potentially fail to work correctly.

 

This issue occurs (1) when used within a <visible> block that controls presentation of an <installStep>, as well as (2) when used within an installStep's pattern <dependencies> block.

 

The case in point is our main EVE download which automatically chooses between All DLC, No GRA, and No DLC depending on which DLC .esm files are actually present and enabled/activated. That installer now always fails by choosing No DLC, when before with NMM 0.5x it would always work correctly for all options.

 

The same problem exists for non-DLC files (.esm and .esp), even those already installed and activated using NMM 0.61.0.

 

I posted an official bug report. Here is a link:

 

http://forums.nexusmods.com/index.php?/tracker/issue-47365-fnv-script-processing-bug-in-nmm-06x/

 

Feel free to discuss, especially if able to refute my perception of there being a bug.

 

Regards,

 

Athelbras

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...