CasualSpock Posted November 20, 2015 Share Posted November 20, 2015 (edited) Hey guys,how can I remove/disable the dust whirlwinds? I guess I have to tinker with FXDust*-entries in the data files.Can I just remove the FormID or reference or something? Or can I replace the animation with a "blank"?Any help appreciated :smile: greetingsjedi93 Edited November 20, 2015 by jedi93 Link to comment Share on other sites More sharing options...
Ladez Posted November 20, 2015 Share Posted November 20, 2015 (edited) Deleting the object in the object window in the GECK will also delete any instances of the object placed in the world. A safer approach might be to open the object and remove the model file path. The objects will still be there, but nothing will actually be rendered. Edited November 20, 2015 by Ladez Link to comment Share on other sites More sharing options...
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