chjoco15 Posted April 16, 2007 Share Posted April 16, 2007 I was thinking of this thread for a while now. There are so many things to do in the CS that the tutorials don't cover. So if you are having trouble, and cannot find your answer on the wiki, just ask somebody, and hopefully one of the amazingly gifted modders here may help you.I have a few questions myself, mostly with scripting:How do you make it so you activate something, and then on the other side of the room some monsters spawn for training, and then once they are all dead they disappear?Also, how do you make something so that when you activate smething, it will play the an animation on the player? P.S. Moderator's if you think this is crap you can lock it, just thought it might be a good idea. Link to comment Share on other sites More sharing options...
Endrance Posted April 19, 2007 Share Posted April 19, 2007 The monster spawning, vanishing could work via scripting. So could your smithing idea, but someone would have to make a custom animation for it. 3d and animation are beyond my capabilities. But if you want to obtain a lot of knowledge, you should just mess with the settings in the construction set, and discern what they are for. To the best of my knowledge the game settings are the only thing that isn't fully covered anywhere, and you can learn a great deal about the game's mechanics through the settings. This is also true, there are myriad functions for scripting, and all of them, arguments, operation, and syntax. as well as other various bits of information are already fully covered in the wiki/functions section. And what's more you have OBSE, which the wiki covers completely, not sure if it has all the functions in it, but the OBSE documentation does. The latest version of OBSE and the vanilla functions provide for the ability to do almost anything in oblivion. But you will learn far more about modding by simply experimenting with the functions and provided documentation, as is learning about programming. I would say just make a small mod and add all your tinkerings to it. Anyone that can read can mod oblivion. Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 19, 2007 Share Posted April 19, 2007 Typically, you can't/shouldn't play animations on the player. While Actors Incharge mod does this specifically, it often doesn't look right. As for spawning stuff, here's some reading for you...http://cs.elderscrolls.com/constwiki/index.php/Activatehttp://cs.elderscrolls.com/constwiki/index...om_An_Activator*custom summon spells* (can't seem to find the tutorial)http://cs.elderscrolls.com/constwiki/index.php/PlaceAtMe As much as I'd like to be of more help here, I was having trouble getting my own to work properly. It takes a bit of scripting knowledge, custom NPCs, and a fair bit of patience, but it isn't impossible. It's probably easier when you don't need to set it up to run more than once. Link to comment Share on other sites More sharing options...
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