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Is there a mod to disable underground textures / water?


Crimefridge

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There was a post about someone using tcl in console and going underground, showing vast amounts of water being rendered. I also confirmed the water underground. Is there a mod that tackles this issue? I assume there'd be some FPS gains if you could eliminate redundantly loaded graphics like that.

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  • 4 months later...

An the begining of this video proves otherwise.

Thats gophers video.You can see 1 huge underwater level underneath the entire world.That is no mistake.Nvidia Gameworkds has done this before.In Crysis games.Slowing down frame rates through this method.We need a mod to disable this extra water level.

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The replies to your request are mostly WRONG. the idea that the water wouldn't 'render' because of 'cells'/sectors is incorrect. The game does become chuggy in the most inexplicable places because of incorrect culling- tho this is one case where I'm not sure you can blame Nvidia/gameworks.

 

What a lazy dev relies on (and Beth is the laziest) is so-called GPU culling, where early out hardware (like block z-tests) doesn't bother applying expensive shader time to non-visible pixels. The problem with this is that your game engine needs to ASSIST the GPU hardware with maybe a depth only render pass, or an attempt to render most assets front to back.

 

When the GECK is released, some nice modder may go through the mesh data and remove the never-visible stuff.

 

PS cell culling refers to REGIONS designated on a 2D grid, NOT localised mesh assets. Beth has a dynamic culling engine that attempts to cull invisible local mesh objects, but this may not apply to local general land surface meshes like water.

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I'm really sure that TCL command doesn't show how really things are because things get culled from viewport only when game ensures they are not visible by camera. Walking with TCL and going underground makes them actually visible. If you really wan't to test this out you should use TWF (toggle wireframe mode) command. It does really simple thing: it renders meshes without textures and draws mesh edges instead so you can see through meshes. With this command you can see that water is actually being rendered where it should be rendered as usual. You also can measure performance impact of water by disabling water using TWS command or something like this (just print "help water 1" in console). On my machine disabling water gives 1-2 fps, so you shouldn't really bother about it. If you wan't to get FPS you must change shadows draw distance because it seems Bethesda poorly optimized shadows.

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