VirtualVictory Posted November 20, 2015 Share Posted November 20, 2015 I see a lot of mods in the works that add items to the crafting menu but what people don't realize that if you uninstall the .esp, everything you've built will be gone. I'm here to suggest to mod creators that instead of developing the crafting menu you should invest your hard work making items that are already in-game movable. For example, finding any item in the game, getting its base ID, using "Player.placeatme (base ID) (#) and then moving it wherever. Speaking of base IDs, would anyone happen to know the base IDs of safes, beds, that Vault 81 trunk, etc or at least how to extract the base IDs of these items from the game? Link to comment Share on other sites More sharing options...
DigChrono Posted November 20, 2015 Share Posted November 20, 2015 You can open Fallout4.esm with this, and look in the container group for safes and the trunk, while beds might be in the activator group. Link to comment Share on other sites More sharing options...
jet4571 Posted November 20, 2015 Share Posted November 20, 2015 Beds are under Furniture not Activators like WorkshopNpcBedVaultBunkLay02NoEdit or WorkshopNpcBedMilitaryCotMattressLay01NoEdit. Link to comment Share on other sites More sharing options...
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