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Need idea for hardcore mod and balancing mod


dhrgusdlrns1

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I would really like some headshot mods, power armor and certain helmets and things aside... when you shoot someone in the face they should die. I think it's incredibly stupid that I have to shoot anything in the head over and over and it have little impact on damage. The multiplier on getting headshot should be pretty much instant death for player and enemy unless you're wearing a helmet it should require a face shot... I'm not sure if we have that level of hitbox detection in this game or if it's possible considering the mod tools are very limited right now.

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Want some real challenge? Up the damage to 1-2 hit kills for both the player and human NPC's. Basically remove the bullet sponge everyone is wearing. Headshot instant kill for anything. Super mutants, deathclaws, and radscorps can be brought to half their hitpoints otherwise they would just be impossible. Explosives insta kill anything except behemoths and even then they should be crippled.

 

Disable VATS altogether, it's an autoaim system that removes any challenge like them bloatflies zipping about like they are cazadores.

Power armor... Interesting dilemma when getting it practically right out the gate, have that one to be a very early model that doesn't offer allot of protection, reduce walking speed, remove the fall damage invulnerability. Then have the tiers(T45 A, B, C...) of that model improve on armor and walk speed only and make those mods available over 10-15 levels. The next power armor should be better but still quite limited and ofcourse same levels before the next model becomes available. Atleast level 50 before you can use a T60 or the X-01 and level 65 before you can fully upgrade those.

 

Spread the levels of crafting perks out more, T4 crafting at level 50.

 

Those are my ideas and probably crap ones at that lol.

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I'd look into enemy spawns and leveled lists to start making something that really changes the atmosphere and adds tension to the game. Fighting enemies with better equipment and/or stats coupled with some better world placement can contribute to making the game world feel like a more daunting place to explore. Then making equipment upgrades more difficult and time consuming to acquire adds a lot of desperation and motivation to the task of exploring that daunting world.

 

An additional consideration of mine would be looking at limiting experience gain and build choices in a way that encourages having and playing a character that is proficient in one or two skill/ability sets that allow you to survive (not dominate) the games systems.

 

I recommend looking at fwe for fallout 3 for an example of this done superbly. There are other mods for 3 and new vegas that did great things for building a hardcore world and experience but none captured it like early-mid game fwe for me. It's a very complex and difficult thing to get right with the nature of these games but certainly possible depending on how far youre willing to go and what your eventual goal is.

 

I'm sure much of what you want to do will necessitate the creation kit but its something to build toward for now.

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Combat

VATS max engaging distance is reduced. - I kinda don't use much VATS so i don't know about the range
NPC HP increased especially high level NPC. - is kinda not necessary because on survival they are already a bullet sponges

Combat survival A-B
Player deals A% damage and take B% damage. - I think this change need some more description. In this state I don't really know what and how is changed

Tempo marathon option
No exp from crafting
Increased required exp for level up
Increased new location of discovery exp

 

This should be modular like 30%, 50% exp gain reduction from every source.

This is somehow already covered in more less xp mod (not all).

S.P.E.C.I.A.L Rebalancing
Base carry weight reduced and carry weight per strength increased. - Seems for a good change
Base action point reduced and AP per agility increased. - Seems for a good change
Hard speech is affected by charisma than vanilla. - I am confused here :smile:
Now Level HP bonus is determined by END only. - What is the formula here?
PER has more effect on VATS.

 

I am looking for:

Armor Rebalance - for me PA needs a nerf. Even Basic t-45 has 500 armor when full set of metal armor has 30. Cores are so common that you can play the whole game in PA.

I also don't get why combat armor is so bad. At the moment I don't want change my metal set to combat armor because simple it is worse. Dunno maybe later I will find a better combat armor version?

Economy
Rarer and expensive fusion core - essential to feal that you have to somehow limit yourself when using PA

Economy option
Economy status - Vanilla, recession, The great depression, Rarer ammo - all loot should be limited to 50% or 30% of current setting. At the moment around 30h in game I am swimming in Caps and loot

 

Future plan
Special dialogue based on SPECIAL
- this would be great, but I am pretty sure that would be impossible/very hard to implement

 

For the damage please take a look for a Real Damages mod by Chaosgun. He is doing quite a good work there.

 

Anyway, I think this is a good base for an overhaul, so don't worry and keep the good work :smile:

Edited by fxluk
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I have several ideas.

 

1) Enemy health normalization: Its dumb that raiders in low areas have like 40 health and others have 200+, a raider makes his living killing, even the weakest should have at least 100 hp. Same goes through the wasteland, some enemies need a buff, others a health nerf, an alpha dog for example has like 4X the HP of a normal dog.

 

2) More melee raiders. Not with pool ques... Machetes, Sledge Hammers, Nailed Baseball Bats etc. You should be damn scared if they get close.

 

3) Super Mutants all need better gear. More armor, better and bigger weapons. They SHOULD be tough, there should be no "low level" Super Mutant engagement. Run away from them at low levels or lead them into a trap like mines.

 

4) As others stated, headshots need to do more damage... on the other hand, it is just a game. I'd say more damage for headshots but not insta kill. A good Army/Combat helmet can help against damage, and super mutants have naturally thick skulls/tough skim remember.

 

5) Minigun needs a big buff but should also require power armor and high strength to use, and weigh 100+ units. It should be a super powerful weapon with high use requirements that you bring to clear a tough area..... maybe add a Fat Boy with 1 mininuke to the Vertibird so people with low str can still kill the Deathclaw?

 

6) More enemies in general per location... Corvega could have used more raiders at it, Gunner Plza has a weak ass guard outside.. it should be tough.

 

7) Last but not least, its #1 most important, AI needs to be more aggressive. If you kill someone they should not stop looking until they find you. At the moment on survival difficulty its retarded. I have killed raiders, and within 45 seconds had the raider next to him not only stop looking but go to bed... when I was 30 feet away. Its broken level bad, needs a fix.

Edited by Cruor34
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