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Enhanced Guard Dialogue W/Radiant Quests


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Every time a guard says "I don't suppose you'd enchant my sword? Dull old blade can barely cut butter" a script would take their current sword out of their inventory and place it in yours, along with a leveled soul gem. You would then have a quest marker on the nearest enchanting table (with SKSE it would include mods), and you could put any enchantment on it. After that;s done, you have to return their sword within X days (MCM configurable, purely optional) or it would add bounty equal to the encchanted sword's CURRENT value to your character in the guard's home hold. Same thing with ale - "I'd be a lot warmer and a lot happier with a bellyful of mead" - the speaking guard would give the player any number of gold within 15-100, and you'd have to go to the nearest tavern and buy them some. As a reward you would keep the change (sometimes zero).

If the player is unarmed and comes up to a guard, the guard may ask for a brawl.

"Is your armor made of... dragon bones? By the gods, what I wouldn't do for a set of that." - Guard offers to buy the players armor for its current value.

"Is your armor made of... dragon scales? By the gods, what I wouldn't do for a set of that." - Guard offers to buy the players armor for its current value.

"You come talking to me wearing Imperial armor? You got stew for brains?" - 50 percent chance to initiate a brawl (MCM configurable)

"That's some fine Imperial armor you've got there." - Guard offers to buy the armor for its current value.

"I know Thieves Guild armor when I see it. You're not fooling anyone." - 15 percent chance of a brawl. MCM configurable.

"Hey, you mix potions, right? Can you brew me an ale?" - the speaking guard would give the player any number of gold within 15-100, and you'd have to go to the nearest tavern and buy them some. As a reward you would keep the change (sometimes zero).

"Thalmor in the Ratway? What's next, Spriggans in the Bee and Barb?" - 5 percent chance to spawn a spriggan in the Bee and Barb.

"You're the one that saved the Fire Festival. I remember." 35 percent chance to add 5 gold to the player.

 

Reference: http://www.uesp.net/wiki/Skyrim:Guard_Dialogue

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