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Locating the makeup textures


MrsDarling

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I've been going through the bat files looking for the makeup textures, and I just can't seem to find them.

 

I can find a bunch of textures with makeup applied that I think are used for other characters but the makeup textures themselves?

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Textures\Actors\Character\Character Assets\

Excuse me, Sir! But do you happen to know where are the character "face" presets are located too?

 

There currently is a way of transferring characters look from save to save, but I would like to embed the look into preset to switch between some during the game...

 

Thank you.

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The characters face as far as textures and mesh is in the save file and probably the same way to extract it as Skyrim and then import it onto a preset.

 

The presets are actually NPC's. To find the presets you need to use FO4Edit or FO4Snip and find the preset NPC's like PresetFemale1 "PresetFemale1" [NPC_:0018B5F7] or PresetMale1 "PresetMale1" [NPC_:0018B5F8] then locate the textures like you would any other NPC.

 

The problem is if the process is the same as Skyrim wich I have no doubt it will be then it will require the CK to do.

 

*Edit base makeup textures are in "Textures\Actors\Character\Character Assets\TintMasks" and other facial traits like brows or freckles are in "Textures\Actors\Character\Character Assets\FaceDetails". You were probably looking at "Textures\Actors\Character\FaceCustomization\Fallout4.esm" wich is NPC face textures.

Edited by jet4571
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The characters face as far as textures and mesh is in the save file and probably the same way to extract it as Skyrim and then import it onto a preset.

 

The presets are actually NPC's. To find the presets you need to use FO4Edit or FO4Snip and find the preset NPC's like PresetFemale1 "PresetFemale1" [NPC_:0018B5F7] or PresetMale1 "PresetMale1" [NPC_:0018B5F8] then locate the textures like you would any other NPC.

 

The problem is if the process is the same as Skyrim wich I have no doubt it will be then it will require the CK to do.

 

*Edit base makeup textures are in "Textures\Actors\Character\Character Assets\TintMasks" and other facial traits like brows or freckles are in "Textures\Actors\Character\Character Assets\FaceDetails". You were probably looking at "Textures\Actors\Character\FaceCustomization\Fallout4.esm" wich is NPC face textures.

Well here is the process of extracting the look code from a save file:

 

Will this work somehow if we do the same only instead of pasting it to a save paste it into a preset character?

Is there any way to add more preset character or create more preset characters?

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In Skyrim with the CK it is really easy to make a new preset, with FO4edit "Copy as new record into..." will get you a new preset that's a duplicate of the one you copied except you will need the texture and mesh exported files like the NPC with the EDID of 000a0e2f found here: "meshes\actors\character\facegendata\facegeom\fallout4.esm\000a0e2f.nif". The player character is all contained inside the save file and wen you export that using the console it is data saying what ear or lip is used, what colors and so one and so forth. NPC's including the presets are all exported into individual mesh and textures. This is for ease of customization for the PC and fast loading for the NPC's. It takes resources to build a characters face and head and to make that process faster it is already done with NPC's via the exported files that take as much time to load as grass or a tin can while the player character takes 4 time as long but only needs to load once or every time the details change.

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In Skyrim with the CK it is really easy to make a new preset, with FO4edit "Copy as new record into..." will get you a new preset that's a duplicate of the one you copied except you will need the texture and mesh exported files like the NPC with the EDID of 000a0e2f found here: "meshes\actors\character\facegendata\facegeom\fallout4.esm\000a0e2f.nif". The player character is all contained inside the save file and wen you export that using the console it is data saying what ear or lip is used, what colors and so one and so forth. NPC's including the presets are all exported into individual mesh and textures. This is for ease of customization for the PC and fast loading for the NPC's. It takes resources to build a characters face and head and to make that process faster it is already done with NPC's via the exported files that take as much time to load as grass or a tin can while the player character takes 4 time as long but only needs to load once or every time the details change.

So I guess that is leaving us with waiting for the CK to come out...

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Pretty much so unless FO4 is less critical with what's stated in the .esm/.esp and what the texture and mesh have than Skyrim was. You can find an NPC with the same hair or other details that's similar and use that for the mesh then adjust the texture in Photoshop or GIMP. Create the new preset with "Copy as new record into..." into a new esp then change the EDID name to PresetFemale21 or PresetMale21 then rename the mesh and texture of the NPC you chose to have the same ID number. Example I just copied PresetFemale20 "PresetFemale2" [NPC_:0023134F]" to a new .esp and have "PresetFemale21 "PresetFemale2" [NPC_:02000800]" but I want the same hair as whatever NPC has the ID # of 000AB3D8. So I find the texture and mesh files named that and rename a copy of those as 02000800.nif or 02000800_d.dds, 02000800_msn.dds, and 02000800_s.dds.

 

*Edit, the new files must be in a folder named the same as your esp next to the Fallout4.esm folder such as "meshes\actors\character\facegendata\facegeom\fallout4.esm" and "meshes\actors\character\facegendata\facegeom\MYPRESET.esp" if your mod is named MYPRESET.esp.

Edited by jet4571
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Pretty much so unless FO4 is less critical with what's stated in the .esm/.esp and what the texture and mesh have than Skyrim was. You can find an NPC with the same hair or other details that's similar and use that for the mesh then adjust the texture in Photoshop or GIMP. Create the new preset with "Copy as new record into..." into a new esp then change the EDID name to PresetFemale21 or PresetMale21 then rename the mesh and texture of the NPC you chose to have the same ID number. Example I just copied PresetFemale20 "PresetFemale2" [NPC_:0023134F]" to a new .esp and have "PresetFemale21 "PresetFemale2" [NPC_:02000800]" but I want the same hair as whatever NPC has the ID # of 000AB3D8. So I find the texture and mesh files named that and rename a copy of those as 02000800.nif or 02000800_d.dds, 02000800_msn.dds, and 02000800_s.dds.

 

*Edit, the new files must be in a folder named the same as your esp next to the Fallout4.esm folder such as "meshes\actors\character\facegendata\facegeom\fallout4.esm" and "meshes\actors\character\facegendata\facegeom\MYPRESET.esp" if your mod is named MYPRESET.esp.

Well Thank You!

That's a bit too much though and I bet won't go as well as intended... Will have to wait for CK or some other tool that will be able to make presets from save games and such...

Hope it comes soon.

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