charter7 Posted November 21, 2015 Share Posted November 21, 2015 There's been a thread or 2 about Chameleon armor requests ie: http://forums.nexusmods.com/index.php?/topic/3414435-chameleon-armor-flash-fix-mod/ The 2 main annoyances are the pip boy becomes unusable and weapon sites essentially become unusable when the "chameleon" armor effect procsA mod that allows the pip boy and any equipped weapon to remain visible as normal but still retain the existing game-play effect of "chameleon" armor would be extremely welcome.Screenshot of what a weapon sights look like with chameleon attached.Thanks! Link to comment Share on other sites More sharing options...
Kellar21 Posted November 21, 2015 Share Posted November 21, 2015 Even though it's realistic, I do prever the FO3,NV way of the point or circe of sight remaingin visible, scopes still work though Link to comment Share on other sites More sharing options...
Edgarhighmen Posted November 21, 2015 Share Posted November 21, 2015 Even though it's realistic, I do prever the FO3,NV way of the point or circe of sight remaingin visible, scopes still work thoughsomone needs to remove scope blackness delay on zooming. I assume beth put it in there due to consoles needing time to "render" the distant image (which doesn't render for s#*! anyway even on PC) Link to comment Share on other sites More sharing options...
linuxnofear Posted November 22, 2015 Share Posted November 22, 2015 I double this! Best would be if the none scope/third person cross hair didn't vanish when you scope. That shouldn't that hard to fix, or? Link to comment Share on other sites More sharing options...
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