Draco856 Posted November 21, 2015 Share Posted November 21, 2015 So, I've heard in the news that it's possible to stay on good terms with 3 factions, and not have to kill them, can anyone give me a guide on how to do this? I'm hoping it's the Institue, Railroad, and Minutemen, but I'll accept the Brotherhood, Railroad and Minutemen even though I don't agree with the brotherhood... Link to comment Share on other sites More sharing options...
Lessabos Posted November 21, 2015 Share Posted November 21, 2015 Well for sure I know that minuteman and Institute dont have any problems, but I think it is possible for Railroad, Institute and Minuteman if you go with Railroad till you have to finish nuclear reactor for institute. Link to comment Share on other sites More sharing options...
Draco856 Posted November 21, 2015 Author Share Posted November 21, 2015 Could be possible all this news I'm reading is mistaken and I can't be buddies with 3 of the 4 factions, no big loss, I'll probably go with Railroad and Minutemen if I have to make the choice at some point, right now, I've been busying myself with building up settlements and exploring everywhere. Link to comment Share on other sites More sharing options...
WrathOfDeadguy Posted November 21, 2015 Share Posted November 21, 2015 (edited) The Minutemen are, I believe, the only faction that no other faction will ask you to help them wipe out. The Institute will want you to destroy the Railroad and the Brotherhood, the Railroad will have you destroy the Brotherhood and the Institute, and the Brotherhood will have you destroy the Railroad and the Institute... but nobody will ask you to betray the Minutemen. The Minutemen, on the other hand, can help you destroy the Institute and the Brotherhood... although you have to betray them in one way or another before you get those quests. If you betray the Institute or Brotherhood while working for them, or otherwise become hostile to them, you can talk to Preston and he'll tell you how you can use the Minutemen to defeat either or both of those factions (you have to do a bit of settlement building before they become strong enough to go to war). So... the Minutemen and Railroad will coexist with each other without any possible conflict (the Minutemen will never offer a quest to destroy the Railroad even if you are hostile to the Railroad), and the Minutemen can coexist with any other faction as long as you are not yourself hostile to that faction. If you side with the Institute, Railroad, or Brotherhood, sooner or later you'll be required to get your murder on for every other major faction except the Minutemen. I think this may be because the Minutemen aren't a factor in the game unless you take an active role in rebuilding them (since you are the leader of the Minutemen, their allegiances are yours, whereas the other three factions have their own established agendas before you even meet them)- it is entirely possible to finish the game without doing a single one of their quests after you fight off the raiders attacking Preston's group, resulting in a Commonwealth where the faction has a membership of one (Preston) and can't possibly be a threat to anybody. *edit*- In order to 'finish' the game and get the end cutscene, you have to either finish the Institute's questline or destroy the Institute, so although you can play the diplomat by siding with the Minutemen, you will eventually have to betray the Institute if you want to get the achievement for beating the game as that faction. You can, however, destroy the Institute without becoming hostile to either the Railroad or the Brotherhood, making the Minutemen ending potentially the 'cleanest' victory condition (having only destroyed one faction rather than two, as in every other faction's endings). So, to answer your question, yes, you can beat the game while preserving three of the four factions, but you can't do it unless you sacrifice the Institute. Edited November 21, 2015 by Wrath_Of_Deadguy01 Link to comment Share on other sites More sharing options...
Draco856 Posted November 22, 2015 Author Share Posted November 22, 2015 thanks for that detailed explanation, looks like I'll be doing some save hopping in my future...doing each factions quests once before making my final choice for my main save. Link to comment Share on other sites More sharing options...
WrathOfDeadguy Posted November 22, 2015 Share Posted November 22, 2015 (edited) Also, be careful about doing the Brotherhood and Railroad quests, because some of the quests that turn them hostile to each other come up rather abruptly and don't have an obvious "are you sure you want to do this?" flag or a "warn the targeted faction" option like the Institute quests give you. If you even have a conversation with the person giving that stage of the questline, it switches your allegiances and fails all of your quests for the other faction immediately (even if you haven't fired a shot against them yet). If you want the Brotherhood and the Railroad to remain friendly with each other, you cannot complete the Railroad's "Underground Undercover" quest (since one of your Institute jobs will conflict with the Brotherhood's interests- "Mass Fusion" will turn them hostile the moment you step into the Relay to go to the quest location), and you have to stop taking Brotherhood quests after completing "Blind Betrayal" (note: you will have to avoid the Prydwen's captain if you finish that quest, because he will initiate the conversation for the next quest, "Tactical Thinking," which is a direct assault on the Railroad with no option to decline). It is safer just to not complete "Blind Betrayal" as you will still be able to access the Prydwen without worrying about running into the wrong NPC. Your best bet if you want to fully experience all of the faction questlines is to create a save immediately after completing "Institutionalized" because that is where the branches first diverge. In order to initiate the Minuteman endgame, you need to take matters into your own hands and start killing Institute NPCs while inside the Institute (killing their surface forces won't do the trick). Until then, the required conversation with Preston won't be available. Edited November 22, 2015 by Wrath_Of_Deadguy01 Link to comment Share on other sites More sharing options...
rogantu1 Posted November 25, 2015 Share Posted November 25, 2015 I follower the Brotherhood of Steel until they kicked out Danse, as I intended since I had done 2 unreal endings to experiment with. After that, I helped the railroad up to a point where I would have to talk to a guy on my own to get more quests. I didn't really wanna do more for them, and I was very happy to see that my quest log could be without a railroad quest, and I decided to stop here. I then went to the Minutemen to kick the institute in the butt. The game had its end cinematic and all 3 factions lived happily ever after. I would have liked to be able to kick the brotherhood in the behind instead, but I was simply too allied with them and the Minutemen hated the institute so much. My guess is you just gotta do at least half of their quest line with them to make them allied. There is also a console command for this where 0 is friendly and 1 is allied, or something like that. You can check it on the wiki. Cheers and GL. Link to comment Share on other sites More sharing options...
RelicDuDe Posted November 27, 2015 Share Posted November 27, 2015 For me there is no way to stay on good terms with 3 factions. I have a problem with the Brotherhood of steel.. They are Arrogant, selfish, and a bunch of hypocrites. The Rail-road Is a misguided bunch of idealists... Yeah.. lets free all the Synths and let them loose unsupervised on the commonwealth.. without a way to repair them they if they short-circuit or something... so nobody knows for sure if their friend, lover, or neighbour is a synth or not... that potentially can become a danger at any time, if they want that or not. Isn't that what everyone is afraid of already ?. The minute-man are the only ones who have the right idea... a bit ambitious if you ask me, but a cause worth fighting for... So.. what i usually tend to do is keep the minute-men small, and no thread to anyone.. then i support the Institute.. and destroy the BOS and the railroad. (shame as i like Deacon as a follower..) but.. no choice. Then, and as leader of both the institute and the minute-man, i can finally start to do some good... Unless i play my Lana Character ofcource, who is inherently evil... :wink: Link to comment Share on other sites More sharing options...
abaris Posted November 27, 2015 Share Posted November 27, 2015 If I had to choose, I'd probably drop BOS. They seem like bigots to me and I never could warm up to Danse. But that's the same in any role playing game I've ever played. My least liked character was always the Paladin. Their mindset of black and white is simply not appealing to me. I'm still in my trial phase and so I have explored with multiple characters. The only reason I see for joining BOS at all is for some of the cool loot you get. But that's just my impression, based on my personal preferences. Next time round, I probably role-play my joining as an infiltrator to turn on them for my own profit. Link to comment Share on other sites More sharing options...
Starch Posted November 27, 2015 Share Posted November 27, 2015 I do not like how they change the BOS view in this game. I like the FO3 BOS attitude in helping helping people instead of themselves. I get there will be xenophobia fCtion in the BOS but how did BOS transform entire culture from tolerance to xenophobia in a single generation? Link to comment Share on other sites More sharing options...
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