Pharaun159 Posted May 14, 2016 Share Posted May 14, 2016 Glad i'm not the only one. This is ticking me off. At the very least.. there needs to be a range marker in the scope reticle to let you know that your going to miss Link to comment Share on other sites More sharing options...
Pharaun159 Posted May 14, 2016 Share Posted May 14, 2016 Also seems like invisible meshes get in the way alot too Link to comment Share on other sites More sharing options...
NexusFiles Posted May 15, 2016 Share Posted May 15, 2016 Glad i'm not the only one. This is ticking me off. At the very least.. there needs to be a range marker in the scope reticle to let you know that your going to miss The answer was found. It was listed as "range" under the projectile section. Link to comment Share on other sites More sharing options...
Ekayne Posted May 15, 2016 Share Posted May 15, 2016 I uh... When I was modding new vegas, part of the trouble was fade duration. increasing the fade duration means that the bullets stay in existance longer...dunno if that helps at all. Link to comment Share on other sites More sharing options...
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