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Bullet Distance? Annoying problem.


NexusFiles

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http://i297.photobucket.com/albums/mm240/voodoo3dfx/DistanceShot_zpsbiwuelmz.jpg

 

 

What is the attribute in Fallout 4 for the max distance for bullets? If I shoot at the target next to the crosshairs..

 

1) I won't hit him.

 

2) He won't even flinch.

 

It is not a range issue for the rifle. I have already tried a "no auto aim" mod on Nexus.. but it didn't help.

 

Any thoughts?

 

I am not the only one who has run into this problem;

 

https://steamcommunity.com/app/377160/discussions/0/496881136915147514/

Edited by NexusFiles
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I have encountered the same problem. I've even had it with a scope that has range compensated crosshairs and I was still unable to hit anything past a certain distance. It was particularly frustrating since I could clearly see the enemy through the scope and they did not appear excessively distant.
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I have encountered the same problem. I've even had it with a scope that has range compensated crosshairs and I was still unable to hit anything past a certain distance. It was particularly frustrating since I could clearly see the enemy through the scope and they did not appear excessively distant.

 

I used to be able to hit those distances and beyond in New Vegas... with the approriate "Disabled Auto Aim" mod.

 

Don't know what is different this time.

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In FNV and FO3 there was a max distance for projectiles setting in the Weapons settings. The setting was most noticeably used for shotguns but all weapons had it set. Bethesda may not have set rifles max distance to far enough, and it could also be a bullet drop setting. Most FO3 and FNV weapon overhaul mods fixed the distance and bullet drop to be much further. Bethesda treats bullets like they do arrows, almost the same range and drop.

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In FNV and FO3 there was a max distance for projectiles setting in the Weapons settings. The setting was most noticeably used for shotguns but all weapons had it set. Bethesda may not have set rifles max distance to far enough, and it could also be a bullet drop setting. Most FO3 and FNV weapon overhaul mods fixed the distance and bullet drop to be much further. Bethesda treats bullets like they do arrows, almost the same range and drop.

 

So, it isn't an engine limitation (like in Skyrim with the arrows) but a weapon one?

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It could be engine related FO4 is built off Skyrim and not FO3, but Skyrim arrows could be set to fly much farther and straighter as well. One of my bow mods I had them nearly double the effective distance but toned it down to 50% increase in distance. I would guess that it is a setting more than anything but once they hit the ugridstoload border they will no longer work but I haven't seen exactly how they setup weapons in FO4 yet.

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It could be engine related FO4 is built off Skyrim and not FO3, but Skyrim arrows could be set to fly much farther and straighter as well. One of my bow mods I had them nearly double the effective distance but toned it down to 50% increase in distance. I would guess that it is a setting more than anything but once they hit the ugridstoload border they will no longer work but I haven't seen exactly how they setup weapons in FO4 yet.

 

The funny part is, I did edit the VATS maximum distance, and it did "target" the subjects that were too far for me to shoot. But, obviously the % rates were all 0 and I couldn't actually shoot them.

 

I guess its a waiting game right now.

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It's either an ini value from an ini dump that's not in the Fallout4.ini dump I have or it's a game setting in another game because it's not in Fallout4.esm. First fCombatM* in Fallout4.esm's game settings is fCombatMissileStickDepth

 

Combat section of the Fallout4.ini dump:

 

[Combat]
bAimSights=0
bChainExplosionDebug=0
bCombatDisableAmmoUsage=0
bCombatPathSmoothing=1
bCombatPathSprinting=1
bDebugCombat=0
bDebugCombatAimLocations=0
bDebugCombatArea=0
bDebugCombatAttackRange=0
bDebugCombatCoverReservations=0
bDebugCombatDialogue=0
bDebugCombatLOS=0
bDebugCombatPositionReservations=0
bDebugCombatProjectileLOS=0
bDebugCombatTargetLocations=0
bDebugCombatTargets=0
bDebugCombatTextColorDark=0
bDebugCombatThreading=0
bDebugCombatThreats=0
bDebugCombatUnreachableLocations=0
bDebugCombatViewLocations=0
bDisableCombatDialogue=0
bDisableNPCAttacks=0
bDismemberOneLimb=1
bEncounterZoneTargetRestrict=1
bForceNPCsUseAmmo=0
bHazardDebug=0
bIronSightsZoomEnable=1
bLaserSights=0
bMagicDebug=0
bPlayerAlwaysStaggered=1
bPlayerUnequipAttackCondition=1
bPlayHitLocationIdles=1
bPlayStaggers=1
bProjectileDebug=0
bUseHitLocationAnim=1
bVATSProjectileDebug=0
cBeamProjectileMaxRaycastResults=5
cImpactDecalMaxResults=10
f1PArrowTiltUpAngle=2.0000
f3PArrowTiltUpAngle=2.5000
fAimChaseLookingMult=3.0000
fAimDownDegrees=90.0000
fAimModelPlayerSnapCapsuleRadius=85.0000
fAimModelPlayerSnapHeightPercent=0.7000
fAimModelPlayerSnapMaxDist=2000.0000
fAimModelPlayerSnapSpeedDeg=80.0000
fAimModelPlayerSnapTimeSec=0.4000
fAimUpDegrees=90.0000
fDeathForceCleared=1.0000
fDebugCombatProjectileLOSTime=5.0000
fDebugCombatTextSize=0.5000
fDecapInitialSpeed=250.0000
fHitEffectThresholdMod=0.0400
fHitEffectThresholdSevere=0.0430
fHitVectorDelay=0.4000
fIronSightsZoomDefault=50.0000
fMagnetismFalloffBorderHeight=50.0000
fMagnetismFalloffBorderMaxMult=15.0000
fMagnetismFalloffBorderMaxRange=6000.0000
fMagnetismFalloffBorderMinMult=0.0500
fMagnetismFalloffBorderMinRange=0.0100
fMagnetismFalloffBorderWidth=100.0000
fMagnetismFalloffExponent=0.7000
fMagnetismInputMovementLimit=0.4500
fMagnetismInputRotationPitchLimit=0.3000
fMagnetismInputRotationTargetMoveYaw=0.4000
fMagnetismInputRotationTargetMoveYawLimit=0.1000
fMagnetismInputRotationYawLimit=0.6000
fMagnetismMaxActorDistance=6000.0000
fMagnetismMeleeMovementLimit=0.4500
fMagnetismMeleeRotationPitchLimit=0.3000
fMagnetismMeleeRotationYawLimit=0.6000
fMagnetismMinActorWidth=60.0000
fMagnetismObjHeadingMult=0.3000
fMagnetismObjLookingMult=0.0000
fMagnetismSightsFalloffBorderWidth=100.0000
fMagnetismSightsInputRotationTargetMoveYaw=0.4000
fMagnetismSightsMovementLimit=0.4500
fMagnetismSightsRotationPitchLimit=0.4500
fMagnetismSightsRotationYawLimit=0.6000
fMagnetismStrafeMinDistance=200.0000
fMagnetismTargetScoreAngleWeight=6000.0000
fMagnetismTargetSpeedMax=300.0000
fMagnetismZeroInputFalloffSec=0.3300
fMinBloodDamage=1.0000
fMostCommonProjectileCollisionRadius1=2.0000
fMostCommonProjectileCollisionRadius2=5.0000
fMostCommonProjectileCollisionRadius3=10.0000
fMountedAttackRangeMultiplier=1.1000
fProjectileDebugDuration=5.0000
fProjectileDefaultWaterSplashSize=10.0000
fProjectileMaxPenetration=120.0000
fProjectileNearMissDist=400.0000
fTeammateAutoAimScreenMult=4.0000
fTeammateCommandMenuDegrees=16.0000
iMaxHiPerfCombatCount=4
iShowHitVector=0

 

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