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Bullet Distance? Annoying problem.


NexusFiles

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It's either an ini value from an ini dump that's not in the Fallout4.ini dump I have or it's a game setting in another game because it's not in Fallout4.esm. First fCombatM* in Fallout4.esm's game settings is fCombatMissileStickDepth

 

Combat section of the Fallout4.ini dump:

 

[Combat]

bAimSights=0

bChainExplosionDebug=0

bCombatDisableAmmoUsage=0

bCombatPathSmoothing=1

bCombatPathSprinting=1

bDebugCombat=0

bDebugCombatAimLocations=0

bDebugCombatArea=0

bDebugCombatAttackRange=0

bDebugCombatCoverReservations=0

bDebugCombatDialogue=0

bDebugCombatLOS=0

bDebugCombatPositionReservations=0

bDebugCombatProjectileLOS=0

bDebugCombatTargetLocations=0

bDebugCombatTargets=0

bDebugCombatTextColorDark=0

bDebugCombatThreading=0

bDebugCombatThreats=0

bDebugCombatUnreachableLocations=0

bDebugCombatViewLocations=0

bDisableCombatDialogue=0

bDisableNPCAttacks=0

bDismemberOneLimb=1

bEncounterZoneTargetRestrict=1

bForceNPCsUseAmmo=0

bHazardDebug=0

bIronSightsZoomEnable=1

bLaserSights=0

bMagicDebug=0

bPlayerAlwaysStaggered=1

bPlayerUnequipAttackCondition=1

bPlayHitLocationIdles=1

bPlayStaggers=1

bProjectileDebug=0

bUseHitLocationAnim=1

bVATSProjectileDebug=0

cBeamProjectileMaxRaycastResults=5

cImpactDecalMaxResults=10

f1PArrowTiltUpAngle=2.0000

f3PArrowTiltUpAngle=2.5000

fAimChaseLookingMult=3.0000

fAimDownDegrees=90.0000

fAimModelPlayerSnapCapsuleRadius=85.0000

fAimModelPlayerSnapHeightPercent=0.7000

fAimModelPlayerSnapMaxDist=2000.0000

fAimModelPlayerSnapSpeedDeg=80.0000

fAimModelPlayerSnapTimeSec=0.4000

fAimUpDegrees=90.0000

fDeathForceCleared=1.0000

fDebugCombatProjectileLOSTime=5.0000

fDebugCombatTextSize=0.5000

fDecapInitialSpeed=250.0000

fHitEffectThresholdMod=0.0400

fHitEffectThresholdSevere=0.0430

fHitVectorDelay=0.4000

fIronSightsZoomDefault=50.0000

fMagnetismFalloffBorderHeight=50.0000

fMagnetismFalloffBorderMaxMult=15.0000

fMagnetismFalloffBorderMaxRange=6000.0000

fMagnetismFalloffBorderMinMult=0.0500

fMagnetismFalloffBorderMinRange=0.0100

fMagnetismFalloffBorderWidth=100.0000

fMagnetismFalloffExponent=0.7000

fMagnetismInputMovementLimit=0.4500

fMagnetismInputRotationPitchLimit=0.3000

fMagnetismInputRotationTargetMoveYaw=0.4000

fMagnetismInputRotationTargetMoveYawLimit=0.1000

fMagnetismInputRotationYawLimit=0.6000

fMagnetismMaxActorDistance=6000.0000

fMagnetismMeleeMovementLimit=0.4500

fMagnetismMeleeRotationPitchLimit=0.3000

fMagnetismMeleeRotationYawLimit=0.6000

fMagnetismMinActorWidth=60.0000

fMagnetismObjHeadingMult=0.3000

fMagnetismObjLookingMult=0.0000

fMagnetismSightsFalloffBorderWidth=100.0000

fMagnetismSightsInputRotationTargetMoveYaw=0.4000

fMagnetismSightsMovementLimit=0.4500

fMagnetismSightsRotationPitchLimit=0.4500

fMagnetismSightsRotationYawLimit=0.6000

fMagnetismStrafeMinDistance=200.0000

fMagnetismTargetScoreAngleWeight=6000.0000

fMagnetismTargetSpeedMax=300.0000

fMagnetismZeroInputFalloffSec=0.3300

fMinBloodDamage=1.0000

fMostCommonProjectileCollisionRadius1=2.0000

fMostCommonProjectileCollisionRadius2=5.0000

fMostCommonProjectileCollisionRadius3=10.0000

fMountedAttackRangeMultiplier=1.1000

fProjectileDebugDuration=5.0000

fProjectileDefaultWaterSplashSize=10.0000

fProjectileMaxPenetration=120.0000

fProjectileNearMissDist=400.0000

fTeammateAutoAimScreenMult=4.0000

fTeammateCommandMenuDegrees=16.0000

iMaxHiPerfCombatCount=4

iShowHitVector=0

 

 

Hrm, so its not the combat section.

 

I did find this;

 

http://www.nexusmods.com/fallout4/mods/1312/?

 

After downloading the file, I did find "fCombatMaximumProjectileRange" in the Fallout.txt segment.

 

Not quite sure where to go after this to test it.

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That setting doesn't exist in FO4, distance is controlled by the weapons, projectile, or ammo settings in the esm and there are too many "unknown" variables to ay for certain which it is in. I am pretty certain it is in the weapons though.

Thanks.

 

Guess it's a waiting game then.

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This is also the most annoying thing to me. I love playing as a sniper. And when I can spot someone with my naked eye, then pull out my recon scope equipped rifle and the scope marks them, and they are easily seen in the scope.....it is annoying as heck that I can't shoot them.

 

When you can easily make out what armor they are wearing, what guns they are carrying, and even see if they are male or female....yet somehow, they are still too far away to actually shoot them. It just makes me mad. LOL It's just wrong. In real life, a gun will shoot much farther than you can effectively see. But if you can easily see someone, then they are certainly, without a doubt in range. And the OP's picture is pretty far away, in fact you can be closer and see them much better and still not be able to shoot them. It's frustrating as heck.

 

Just guessing, since it's hard to judge distance in a game, but I'd say you can make a 200 yard shot, but 300-400 yards is too far for FO4, and that is ridiculous. These are sniper rifles, not bows! Heck, there is a warning on .22 ammunition that they will fire 1 mile. At 300 to 400 yards you don't even need a sniper rifle. Come on Bethesda, geeez. If you can spot someone with your naked eye, they should be dead meat with a high powered recon scope equipped rifle. PERIOD.

 

 

Update: It seems my game must have been glitching out. I had a day where my range was just awful....but the next day, it's back to normal and I can play as a sniper again. I was thinking I was able to make those shots normally, then it just stopped and long range shots were not hitting the target. I wasn't actually going crazy, lol. Guess I should have quit and restarted the game. It seems to have corrected itself.

Edited by Bundy714
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This is also the most annoying thing to me. I love playing as a sniper. And when I can spot someone with my naked eye, then pull out my recon scope equipped rifle and the scope marks them, and they are easily seen in the scope.....it is annoying as heck that I can't shoot them.

 

When you can easily make out what armor they are wearing, what guns they are carrying, and even see if they are male or female....yet somehow, they are still too far away to actually shoot them. It just makes me mad. LOL It's just wrong. In real life, a gun will shoot much farther than you can effectively see. But if you can easily see someone, then they are certainly, without a doubt in range. And the OP's picture is pretty far away, in fact you can be closer and see them much better and still not be able to shoot them. It's frustrating as heck.

 

Just guessing, since it's hard to judge distance in a game, but I'd say you can make a 200 yard shot, but 300-400 yards is too far for FO4, and that is ridiculous. These are sniper rifles, not bows! Heck, there is a warning on .22 ammunition that they will fire 1 mile. At 300 to 400 yards you don't even need a sniper rifle. Come on Bethesda, geeez. If you can spot someone with your naked eye, they should be dead meat with a high powered recon scope equipped rifle. PERIOD.

 

I am waiting for the data to be released so I can mod it myself. :)

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This is also the most annoying thing to me. I love playing as a sniper. And when I can spot someone with my naked eye, then pull out my recon scope equipped rifle and the scope marks them, and they are easily seen in the scope.....it is annoying as heck that I can't shoot them.

 

When you can easily make out what armor they are wearing, what guns they are carrying, and even see if they are male or female....yet somehow, they are still too far away to actually shoot them. It just makes me mad. LOL It's just wrong. In real life, a gun will shoot much farther than you can effectively see. But if you can easily see someone, then they are certainly, without a doubt in range. And the OP's picture is pretty far away, in fact you can be closer and see them much better and still not be able to shoot them. It's frustrating as heck.

 

Just guessing, since it's hard to judge distance in a game, but I'd say you can make a 200 yard shot, but 300-400 yards is too far for FO4, and that is ridiculous. These are sniper rifles, not bows! Heck, there is a warning on .22 ammunition that they will fire 1 mile. At 300 to 400 yards you don't even need a sniper rifle. Come on Bethesda, geeez. If you can spot someone with your naked eye, they should be dead meat with a high powered recon scope equipped rifle. PERIOD.

 

I am waiting for the data to be released so I can mod it myself. :smile:

 

 

 

Indeed, when G.E.C.K. modding kit comes out we are gonna tear that bug a new one before day one.

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