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Most Convicts/Escaped Convicts and civilians in Primm missing textures?


TheBlackVeil

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Hey, all. I know this gets posted about a million times a day, I just can't figure this out for the life of me.

Here's an image of what I'm encountering:

 

http://tinyurl.com/o98jlgo

 

So, here's my issue (and it's two fold). I've got the game looking and playing like I've always wanted it to and everything has been totally solid since I started my run through. I got to Primm this afternoon, the NCR look great, I (inevitably) trip over the mines on the bridge on my way to the Vikki & Vance and I notice that one of the first two convicts you see has got the MISSING TEXTURES/MESHES symbol going on.

After some looking around, not only is he missing them, so are a handful of the convicts in Bison Steve's and a bunch of folks inside Vikki & Vance's place.

Here's my list of mods:

 

http://tinypic.com/r/2egeglz/9

 

So, I'll go ahead and answer a few of the invetible "Oh, it's obviously this," questions/statements:

I've tried unchecking the FCO *.esps and *.esms as well as disabling FCO entirely (but leaving it 'installed').
I've used Archive Invalidation (inside NMM) a million times in the past couple days.
I've downloaded LOOT and FNVEdit and run them both (however, I'm honestly not sure what they're supposed to do, they appear only to identify problems and tell you which mods are 'winning' in collisions, but I can't find any information on fixing them?)

Additionally, I've tried starting a new game with the FCO stuff disabled or unchecked, and not only did I find more wacky issues, but the problem persists.

 

Last, and certainly not least, I am running into a crash whenever I try to enter Vikki & Vance's. I've been able to sort-of solve that by disabling FCO, but when I get inside the folks all suffer from the same problem as ESCAPED CONVICT up there, so I'm not sure what to do with that either.

Anyone got any good news for me? :sad:

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I also found a way to circumvent the CTD on enter. Apparently FNVRedesigned 3 adds dialog to some NPCs, which is pretty ambitious; anyhow, the intiial "HEY WHAT ARE YOU DOING HERE" from Mr. Nash is replaced by a custom line from that mod that was causing the CTD. For whatever reason, just lowering the in-game Master Audio and then boosting it after entering safely was enough. Honestly, I'm concerned for whatever other custom lines exist, though, because there's no telling when they'll strike... :/

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