Jump to content

Dialog Topics


eXntrc

Recommended Posts

I'm a long time developer but new to modding fallout.

How do I find topic values for StartConversation and SayTo? I've found I can do:

 

help 'searchterm', 0, DIAL

 

to get a listing of dialog that matches 'searchterm' but either things are missing or I'm just really searching for the wrong keywords.

I'm trying to automate the process of asking Dogmeat to find items and containers. Too many steps are required for this.

Thanks

Link to comment
Share on other sites

Oh, coincidentally I found that this:

 

player.StartConversation 0001D162, 0

 

causes the conversation to start already in the 'Talk' topic. But obviously the value of 0 seems odd. Other integer values like 1, 2 and 3 are not valid. I need to find the ones for Items and Containers.

Link to comment
Share on other sites

I really hate it when people bump their own threads, but that's what I'm doing. Sorry guys.

I do realize there is probably a tool for dumping dialog trees and finding specific topic values. I see, for example, the Fallout 4 String Patcher in Utilities but that seems to be more about merging and updating string tables, not dumping them. If there's an option to do that, it would be great to know.

 

It looks like editing Fallout is mostly done with the GACK, but it doesn't appear GACK has been updated yet to work with FO4.

 

Any direction would be totally appreciated. I will obviously post my working mod for Dogmeat here when I get it done.

 

Thanks

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...