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How do you open fo4 in TES5edit?


Citre

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I have a mod I want to make and it should hypothetically not be too hard and does something similar to those mods that add more objects for settlements but I can't figure out how to start doing it in tes5edit like some of those guys have?

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i want use this tool too but ... i am totaly lost.

 

I have DL the last update on the forum you have linked Gatortribe but there isn't .exe in those files ... :/

 

anyone can help with detail ?

 

Here is the direct link to the compiled source. FO4Edit is not complete though, so there are a lot of unknown record structures. However doing what I did in this post can help you look for some of those unknown values.

Edited by ShinraStrife
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thanks dude :smile:

 

hmmm ... this isn't working well, i have an issue, TES5edit start and i can make a choice of plugin etc, like always, i select F4 esm and an other esp but i have the folowing message:

 

"an error occured while loading modules. Editing is disabled. Check the message log and correct the error.

 

and in the log i have:

Background Loader: Fatal: <EAccessViolation: Access violation at address 00796BDA in module 'TES5Edit.exe'. Read of address 00000000>

 

did TES5edit think i have a pirate version or ... ? Oo

Edited by Varrgas
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thanks dude :smile:

 

hmmm ... this isn't working well, i have an issue, TES5edit start and i can make a choice of plugin etc, like always, i select F4 esm and an other esp but i have the folowing message:

 

"an error occured while loading modules. Editing is disabled. Check the message log and correct the error.

 

and in the log i have:

Background Loader: Fatal: <EAccessViolation: Access violation at address 00796BDA in module 'TES5Edit.exe'. Read of address 00000000>

 

did TES5edit think i have a pirate version or ... ? Oo

 

Rename TES5Edit.exe to FO4Edit.exe then try it again.

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