Citre Posted November 22, 2015 Share Posted November 22, 2015 I have a mod I want to make and it should hypothetically not be too hard and does something similar to those mods that add more objects for settlements but I can't figure out how to start doing it in tes5edit like some of those guys have? Link to comment Share on other sites More sharing options...
Gatortribe Posted November 22, 2015 Share Posted November 22, 2015 Download the version linked on this forum and open with with the command prompt using "tes5edit.exe -fo4 -edit" Link to comment Share on other sites More sharing options...
LordGrievous Posted November 22, 2015 Share Posted November 22, 2015 You can just rename the file FO4Edit.exe. Link to comment Share on other sites More sharing options...
Varrgas Posted November 22, 2015 Share Posted November 22, 2015 i want use this tool too but ... i am totaly lost. I have DL the last update on the forum you have linked Gatortribe but there isn't .exe in those files ... :/ anyone can help with detail ? Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 22, 2015 Share Posted November 22, 2015 (edited) i want use this tool too but ... i am totaly lost. I have DL the last update on the forum you have linked Gatortribe but there isn't .exe in those files ... :/ anyone can help with detail ? Here is the direct link to the compiled source. FO4Edit is not complete though, so there are a lot of unknown record structures. However doing what I did in this post can help you look for some of those unknown values. Edited November 22, 2015 by ShinraStrife Link to comment Share on other sites More sharing options...
Varrgas Posted November 22, 2015 Share Posted November 22, 2015 (edited) thanks dude :smile: hmmm ... this isn't working well, i have an issue, TES5edit start and i can make a choice of plugin etc, like always, i select F4 esm and an other esp but i have the folowing message: "an error occured while loading modules. Editing is disabled. Check the message log and correct the error. and in the log i have:Background Loader: Fatal: <EAccessViolation: Access violation at address 00796BDA in module 'TES5Edit.exe'. Read of address 00000000> did TES5edit think i have a pirate version or ... ? Oo Edited November 22, 2015 by Varrgas Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 22, 2015 Share Posted November 22, 2015 thanks dude :smile: hmmm ... this isn't working well, i have an issue, TES5edit start and i can make a choice of plugin etc, like always, i select F4 esm and an other esp but i have the folowing message: "an error occured while loading modules. Editing is disabled. Check the message log and correct the error. and in the log i have:Background Loader: Fatal: <EAccessViolation: Access violation at address 00796BDA in module 'TES5Edit.exe'. Read of address 00000000> did TES5edit think i have a pirate version or ... ? Oo Rename TES5Edit.exe to FO4Edit.exe then try it again. Link to comment Share on other sites More sharing options...
Varrgas Posted November 22, 2015 Share Posted November 22, 2015 (edited) Yeah ! it works ! thanks a lot ! the "EaccessViolation" was so mush frustration ! i can now play (and do tone of reverse engineering :pinch: )my new favorite game = Trying to mod the new game :devil: Edited November 22, 2015 by Varrgas Link to comment Share on other sites More sharing options...
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