Jump to content

Editing Armor Values(?)


CyrexArcfire

Recommended Posts

It seems the record structure hasn't been figured out just yet. Looking at the hazmat suit in FO4Edit has a lot of unknown values (INRD, DATA, FNAM, and DAMA are all unknown)


However, if we do a bit of reverse engineering anything is possible.


The Hazmat suit has 1000 radiation resist, so I convert 1000 to hexadecimal and I get 3E8, then I look through the records and I see "85 0A 06 00 E8 03 00 00"


E8 03 in Little-Endian is 03 E8 in hexadecimal, or 1000 In decimal. So we know that yellow section is radiation resistance, and we don't want to edit the rad resist so we have to try looking in a different sub-record. The problem is that the Hazmat suit has no damage resistance so searching for 0 is useless. Instead we'll search for damage resistance on a different piece of clothing, say the Army helmet, which has 10 damage resist (0A in hexadecimal)


In the army helmet record the only unknown sub-record with 0A is FNAM, and that's all it has in it. So that might be the value for damage resist. Lets test it out:


I add a record override on HazmatSuit to an empty ESP file and change the FNAM value's first bit (the first 2 zeroes) to 64 (64 is 100 in decimal so the hazmat suit should now have 100 damage resist ingame):

http://s12.postimg.org/glbiiy6ln/Screenshot_189.png


Now we test it ingame to see if the value changed:

http://s12.postimg.org/phmamvx7v/enb2015_11_22_01_37_22.png


Looks like we edited the right value. You can search for pretty much anything this way as long as you know the value of what your looking for (or the value of something similar that shares the same record structure)

Link to comment
Share on other sites

Hello Guys, I'm diving in and working with this stuff, and this post is helpful. But I had a question.

 

Do we modders currently have a good Fallout 4 Modder's Wiki to share this information? (Because I'm assuming Bethesda isn't going to provide one until GECK comes out.) I want to start poking around with the numbers and such, but I'd like a good place to store info where other peeps can read it.

Link to comment
Share on other sites

Thanks for the replies, I really appreciate it! That might be a bit more complicated than I'm able to figure out; even more so considering I was primarily asking for a friend of mine who picked up the game recently. She really likes the hazmat suit and asked me if there was a way to give it an armor value, but I'm pretty sure she wouldn't understand how to edit something like that.

 

There was a mod I used for New Vegas where I could easily change the values of weapons/armor, I used it to mess with "That Gun" to make it a little more powerful like the .223 handguns from fallout 1 and 2. I suppose it just might be a bit early to be able to easily modify anything like that.

 

An alternative might be the mod this person is working on: http://www.nexusmods.com/fallout4/mods/1860/?

 

I only just came across it this morning, I'll see if they could possibly add it to the list.

 

They really need to release the GECK sooner!

Link to comment
Share on other sites

Thanks for the replies, I really appreciate it! That might be a bit more complicated than I'm able to figure out; even more so considering I was primarily asking for a friend of mine who picked up the game recently. She really likes the hazmat suit and asked me if there was a way to give it an armor value, but I'm pretty sure she wouldn't understand how to edit something like that.

 

There was a mod I used for New Vegas where I could easily change the values of weapons/armor, I used it to mess with "That Gun" to make it a little more powerful like the .223 handguns from fallout 1 and 2. I suppose it just might be a bit early to be able to easily modify anything like that.

 

An alternative might be the mod this person is working on: http://www.nexusmods.com/fallout4/mods/1860/?

 

I only just came across it this morning, I'll see if they could possibly add it to the list.

 

They really need to release the GECK sooner!

 

I could upload the test mod I made so you can give it to her. What value does she want for damage resistance? And does she want energy protection as well?

Link to comment
Share on other sites

I have a question, how would you remove weight from an ammo item? I had a user ask me to remove weight from the flare and a few other ammo types that have weight like the artillery flares and such, but I can't figure out how. I'm looking at the hex values, but nothing is popping out to me as what could be weight. I'm very confused by this, but I'm trying to wrap my mind around it. Hopefully it just gets fixed up in a future update or something.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...