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On weapon mods


Citre

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Has anyone figured out where mods are listed as being related to a weapon? I've created a mod already but now just trying to connect the mod to the weapon is giving me problems.

 

The only thing I can see that >might> be it is this in the WEAP itself

http://i.imgur.com/8uBOAVk.png

 

but the entries are poorly named if so because I can't make anything out of it. as far as I can tell though on weapons the amount of mods closely correlates to the amount of entries, although now looking at the baseball bat it looks like that is how uniques are stored. ://

Edited by Citre
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Has anyone figured out where mods are listed as being related to a weapon? I've created a mod already but now just trying to connect the mod to the weapon is giving me problems.

 

The only thing I can see that >might> be it is this in the WEAP itself

 

 

but the entries are poorly named if so because I can't make anything out of it. as far as I can tell though on weapons the amount of mods closely correlates to the amount of entries, although now looking at the baseball bat it looks like that is how uniques are stored. ://

 

From what I can tell, both a weapon, and weapon modifications share some keyword values.

 

For instance the 10mm Pistol , and the 10mm short barrel mod share only one keyword (ma_10mm - KYWD:00017E69):

 

http://s29.postimg.org/5kyimqjz9/Screenshot_190.png

 

They may share more values but that's the first one I found. I might explore this a bit more later after an update I'm working on for my mod.

Edited by ShinraStrife
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ok I've got all that lined up, all my keywords are the same as similar weapon mods. Gibbed found that two OMODs use the MISC item for weapon mods, the second omod being a modcol_ so I thought maybe that would be it since there's ModCols for minigun barrel, minigun sight, etc so that would be in line with how the workbench has categories and whatever ya know but I tried replacing the id of a weapon modin that with the id of my weapon mod but it didn't do anything :/

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