FlyingFabs Posted November 22, 2015 Share Posted November 22, 2015 Hi! First sorry for my english (i'm belgian). Second, I just decide to make some tests for creating textures for my little baby, Fallout (the best)4. I searched a bit on the web and i find some tutorials for fallout 3 or NV with a tool called GECK :laugh: . My first question is : Can i follow these tutorials for F4? Question 2: Is there a way to preview the modification to a texture without launch the game? Sorry for asking some questions which have already asked, but i don't find answers by myself. If you've got a link for tuto, i'll be very ... happy (sorry i don't find other word^^) Thanks for reading . TheFabs20 https://www.youtube.com/TheFabs20 Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 22, 2015 Share Posted November 22, 2015 I believe you are out of luck on this until a GECK or updated Niftools is available. Link to comment Share on other sites More sharing options...
Citre Posted November 22, 2015 Share Posted November 22, 2015 if you are just creating textures then you can use BAE to extract original textures, then edit them, then put it back in the data folder in the same file order as original. so if you want to reskin baseball bat for instance also this only works for viewing it in game, to view it out of the game is impossible atm Get this http://www.nexusmods.com/fallout4/mods/78/? Then go to fallout data folder and open all of the Texture.bsa files,Then look for things named the weapon you want to modify(ie. BaeballBat)then make sure only to have the thing to modify selected and extract it to the data folder now you need DDS plugin for photoshop https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop and now you can edit the textures. THEN you need to edit your ini file for fallout4 so this line says thissResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\as detailed here https://www.youtube.com/watch?v=kq-VZAumD-o and then you can just edit the textures and when you save if you did it right it will be like that in game. to undo the textures to vanilla just delet them. Link to comment Share on other sites More sharing options...
FlyingFabs Posted November 22, 2015 Author Share Posted November 22, 2015 (edited) if you are just creating textures then you can use BAE to extract original textures, then edit them, then put it back in the data folder in the same file order as original. so if you want to reskin baseball bat for instance also this only works for viewing it in game, to view it out of the game is impossible atm Get this http://www.nexusmods.com/fallout4/mods/78/? Then go to fallout data folder and open all of the Texture.bsa files,Then look for things named the weapon you want to modify(ie. BaeballBat)then make sure only to have the thing to modify selected and extract it to the data folder now you need DDS plugin for photoshop https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop and now you can edit the textures. THEN you need to edit your ini file for fallout4 so this line says thissResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\as detailed here https://www.youtube.com/watch?v=kq-VZAumD-o and then you can just edit the textures and when you save if you did it right it will be like that in game. to undo the textures to vanilla just delet them.Thank you Citre! I have something to start now. Just a last question (for now): I don't know what is the vanilla resolution, but can i change thess with a higher res without any problem (2k/4k)? Thanks ^^ Edited November 22, 2015 by FlyingFabs Link to comment Share on other sites More sharing options...
Citre Posted November 22, 2015 Share Posted November 22, 2015 if you are just creating textures then you can use BAE to extract original textures, then edit them, then put it back in the data folder in the same file order as original. so if you want to reskin baseball bat for instance also this only works for viewing it in game, to view it out of the game is impossible atm Get this http://www.nexusmods.com/fallout4/mods/78/? Then go to fallout data folder and open all of the Texture.bsa files,Then look for things named the weapon you want to modify(ie. BaeballBat)then make sure only to have the thing to modify selected and extract it to the data folder now you need DDS plugin for photoshop https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop and now you can edit the textures. THEN you need to edit your ini file for fallout4 so this line says thissResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\as detailed here https://www.youtube.com/watch?v=kq-VZAumD-o and then you can just edit the textures and when you save if you did it right it will be like that in game. to undo the textures to vanilla just delet them.Thank you Citre! I have something to start now. Just a last question (for now): I don't know what is the vanilla resolution, but can i change thess with a higher res without any problem (2k/4k)? Thanks ^^ No problem! Happy to help :D And yes I believe it is resolution independant, I replaced a bunch of paintings with much higher resolution pictures and it worked fine so should be good to go! Link to comment Share on other sites More sharing options...
FlyingFabs Posted November 22, 2015 Author Share Posted November 22, 2015 Thank you one more time :laugh: ! I'll try to make a simple texture and i'll come back to show what i do. I just must decide where to begin :p Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 22, 2015 Share Posted November 22, 2015 (edited) No problem! Happy to help :D And yes I believe it is resolution independant, I replaced a bunch of paintings with much higher resolution pictures and it worked fine so should be good to go! You can replace textures with higher resolution as long as the resolutions are x8 (512x512, 1024x1024, 4096x4096) You should also remember to use proper compression and generate mipmaps for objects that can be viewed in the worldspace at long distances. This post explains the difference between texture compression. Edited November 22, 2015 by ShinraStrife Link to comment Share on other sites More sharing options...
FlyingFabs Posted November 22, 2015 Author Share Posted November 22, 2015 (edited) No problem! Happy to help :D And yes I believe it is resolution independant, I replaced a bunch of paintings with much higher resolution pictures and it worked fine so should be good to go! You can replace textures with higher resolution as long as the resolutions are x8 (512x512, 1024x1024, 4096x4096) You should also remember to use proper compression and generate mipmaps for objects that can be viewed in the worldspace at long distances. This post explains the difference between texture compression. Thank you for these explainations ^^ I'll go to take Gimp for editing because my PS CS5 isn't able to open .DDS (I install Nvidia Tex tools but doesn't work).perhaps i must pay PS for making it works --' Edited November 22, 2015 by FlyingFabs Link to comment Share on other sites More sharing options...
FlyingFabs Posted November 23, 2015 Author Share Posted November 23, 2015 (edited) Hi, I can open .DDS with PS now \o/ BUT... I have try to do a little simple test like you see here: http://image.noelshack.com/minis/2015/48/1448287767-laserriflebarrel-d.png But when i want to save in .DDS i have these settings to do and i dont know what to set :/http://image.noelshack.com/minis/2015/48/1448287979-nvidia.pngCould someone help me for this? Thanks :D PS: If you haven't see, i have just add "FABS" on the barrel :laugh: EDIT: Is there a way to copy/paste the "half resolution" 10 times with PS? (sorry for bad explaining --') Edited November 23, 2015 by FlyingFabs Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 23, 2015 Share Posted November 23, 2015 (edited) Hi, I can open .DDS with PS now \o/ BUT... I have try to do a little simple test like you see here: http://image.noelshack.com/minis/2015/48/1448287767-laserriflebarrel-d.png But when i want to save in .DDS i have these settings to do and i dont know what to set :/http://image.noelshack.com/minis/2015/48/1448287979-nvidia.pngCould someone help me for this? Thanks :D PS: If you haven't see, i have just add "FABS" on the barrel :laugh: EDIT: Is there a way to copy/paste the "half resolution" 10 times with PS? (sorry for bad explaining --') For textures that don't have an alpha (transparent color) channel use RGB8, for those that do use RGBA8. The compression is up to you. DXT1 gives you the smallest file sizes but has the worst quality. DXT5 Is what most texture makers should use if they want a good quality, compressed texture. You could always just leave the texture uncompressed (absolute best quality) but this would make your mod file get big fast with the more uncompressed textures you use. (it will also hurt performance on low end systems or if alongside many other uncompressed texture mods) As for your other question, I'm not sure what you mean. If you want to increase the original textures resolution, you would have to increase the size, add a new layer over top of it, then redraw it in Gimp or Ps. Just scaling the image wont make it have better quality (infact it might make it worse due to the image being stretched then scaled down again) Edited November 23, 2015 by ShinraStrife Link to comment Share on other sites More sharing options...
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