Worsin Posted November 22, 2015 Share Posted November 22, 2015 Looking for a way to merge esp files! Anyone know how this can be done? Link to comment Share on other sites More sharing options...
vram1974 Posted November 23, 2015 Share Posted November 23, 2015 There's like, 10 esp files on Nexus. Why would you need this. Link to comment Share on other sites More sharing options...
LordGrievous Posted November 23, 2015 Share Posted November 23, 2015 There's like, 10 esp files on Nexus. Why would you need this.Merging changes, maybe? I can't think of many mods that affect the same things yet either. You would probably have to do this manually and I'm not sure WHY you would need to, but you could:For editing different records: Open the files in FO4Edit. Copy the records you want from one .esp to the other. Only activate the esp you copy into. For editing the same record: Open the files in FO4Edit. Look at how the .esps change the file differently. Drag/drop the changes you want from one file to the other. Load only that file. Link to comment Share on other sites More sharing options...
Worsin Posted November 23, 2015 Author Share Posted November 23, 2015 There's like, 10 esp files on Nexus. Why would you need this. I want this because im a modder and im making standalone power armor paints that i would like to package into single esp's. Just wanted to do things right from the start. Ive figured out a method of doing this now though =) thanks for replies Link to comment Share on other sites More sharing options...
TracerFox Posted December 29, 2015 Share Posted December 29, 2015 There's like, 10 esp files on Nexus. Why would you need this. I want this because im a modder and im making standalone power armor paints that i would like to package into single esp's. Just wanted to do things right from the start. Ive figured out a method of doing this now though =) thanks for replies Would you be willing to share how you accomplished this?I too would like to merge a number of standalone armor paints to a single .esp to bring my plugin count down. I used to know my way around the xEdit for FO3 and Skyrim, however I can't navigate my way as easily anymore. Not sure if I just forgot how to do things, or if the interface for FO4 is incomplete. There's no menus in FO4Edit other than the right-click menus, so I don't even know how to copy entries from one .esp into another. Anyone mind giving me a crash course? Link to comment Share on other sites More sharing options...
Ichthyic Posted December 29, 2015 Share Posted December 29, 2015 There's like, 10 esp files on Nexus. Why would you need this. I want this because im a modder and im making standalone power armor paints that i would like to package into single esp's. Just wanted to do things right from the start. Ive figured out a method of doing this now though =) thanks for replies Would you be willing to share how you accomplished this?I too would like to merge a number of standalone armor paints to a single .esp to bring my plugin count down. I used to know my way around the xEdit for FO3 and Skyrim, however I can't navigate my way as easily anymore. Not sure if I just forgot how to do things, or if the interface for FO4 is incomplete. There's no menus in FO4Edit other than the right-click menus, so I don't even know how to copy entries from one .esp into another. Anyone mind giving me a crash course? if you look for the author's paint compiler mod, he gives a complete detailed description of how he did it in the comments. Link to comment Share on other sites More sharing options...
TracerFox Posted December 30, 2015 Share Posted December 30, 2015 if you look for the author's paint compiler mod, he gives a complete detailed description of how he did it in the comments.Near as I can tell from looking at it, this is just for making a replacer armor paint into a stand-alone esp plugin. Not what I'm after.I want to take multiple mods, each with a single standalone paint, and merge them so that all the paints are in a single .esp plugin. Link to comment Share on other sites More sharing options...
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