LordOfDragons01 Posted November 23, 2015 Share Posted November 23, 2015 As the question asks, can you do remodels yet, or are we out of luck till the GECK gets released? I'm a professional 3D Modeller and wouldn't mind tweaking/redoing soem stuff, cept i'm not sure if all the tools are there yet for this currently. Anyone know? Link to comment Share on other sites More sharing options...
Uzibeatle Posted November 23, 2015 Share Posted November 23, 2015 (edited) I've not seen a single mesh tweak mod yet and, no doubt that would be viable by anyone with normal advanced human skills until toolkit is out. The current crop of interesting mods (plugin types) I've seen done are ahead of the curve and most of those are being done by folkwho have a good grasp of assembly language and hex editing used in conjunction with tools I'm not qualified to mention. None of those are mesh work though. They are high risk mods to use but the ones I've tried seem to work without issues....YET. I expect by this weeks expected beta patch, my game saves may well be broken. A risk I chose to make. That said, I do recall some people pushing mesh edits out early in case of FONV and FO3 so there might be a way here prior to proper toolset. Edited November 23, 2015 by Uzibeatle Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 23, 2015 Share Posted November 23, 2015 As the question asks, can you do remodels yet, or are we out of luck till the GECK gets released? I'm a professional 3D Modeller and wouldn't mind tweaking/redoing soem stuff, cept i'm not sure if all the tools are there yet for this currently. Anyone know? GECK not being out isn't the issue. Nif format has changed since skyrim so the current Nifskope doesn't support fo4 yet, therefore no 3d models can be imported yet. Link to comment Share on other sites More sharing options...
jet4571 Posted November 23, 2015 Share Posted November 23, 2015 What he said ^^^ GECK or CK has no way to import 3d models from Max or Blender, you would need Nifskope and a plugin for Max or blender to make new .nif files or tweak existing ones. The CK is used to define what the model is, how it is used by the game, and where it is at in the game. http://niftools.sourceforge.net/wiki/NifSkope and https://github.com/jonwd7/nifskope/releases Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 23, 2015 Share Posted November 23, 2015 What he said ^^^ GECK or CK has no way to import 3d models from Max or Blender, you would need Nifskope and a plugin for Max or blender to make new .nif files or tweak existing ones. The CK is used to define what the model is, how it is used by the game, and where it is at in the game. http://niftools.sourceforge.net/wiki/NifSkope and https://github.com/jonwd7/nifskope/releases When nifskope is updated the first thing I'm doing is making a hockey stick weapon. :D Imagine hearing the goal buzzer when you kneecap a raider. Glorious. Link to comment Share on other sites More sharing options...
jet4571 Posted November 23, 2015 Share Posted November 23, 2015 I want a real assault rifle and not a WWI machine gun or a combat shotgun that fires .45. Link to comment Share on other sites More sharing options...
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