Vythicus Posted April 20, 2007 Share Posted April 20, 2007 1) I was wondering how to change the esp description from Default, so when you browse the esp data files, it can feature a brief description, author name, help link, etc. 2) Do I need to leave OBMM running in the background to make it work? I just don't see this answer anywhere, and not having any luck using this for the first time. I'm sorry if they are stupid questions, but I've been searching for hours, to avoid being insulted for not knowing this. I just can't find these answers. I'd like to upload a bunch of mods I made, but I'd like to add a description so it's easy to tell what the mod does way down the line years from now. Thank you,Vythicus Link to comment Share on other sites More sharing options...
Abramul Posted April 20, 2007 Share Posted April 20, 2007 Select the mod in the CS 'Data...' dialogue.Click on the field you want to change.Start typing. Link to comment Share on other sites More sharing options...
Vythicus Posted April 20, 2007 Author Share Posted April 20, 2007 Select the mod in the CS 'Data...' dialogue.Click on the field you want to change.Start typing.ooo. :rolleyes: I never would have thought of that, it just defies what I expected. Thank you for the quick answer. ;D Link to comment Share on other sites More sharing options...
Abramul Posted April 20, 2007 Share Posted April 20, 2007 Select the mod in the CS 'Data...' dialogue.Click on the field you want to change.Start typing.ooo. :rolleyes: I never would have thought of that, it just defies what I expected. Thank you for the quick answer. ;DI've had my share of 'So obvious as to be counter-intuitive' experiences with the CS... Link to comment Share on other sites More sharing options...
SickleYield Posted April 21, 2007 Share Posted April 21, 2007 Darn straight, Abramul. :) And to your second question, Vythicus: No, you don't. OBMM saves whatever changes to load order, etc. when you close it; you don't need to run it while Oblivion is running. In fact, I wouldn't if I were you, since it might slow things down (like any application run at the same time as a virtual memory hog like Oblivion). Link to comment Share on other sites More sharing options...
Vythicus Posted April 21, 2007 Author Share Posted April 21, 2007 Darn straight, Abramul. :) And to your second question, Vythicus: No, you don't. OBMM saves whatever changes to load order, etc. when you close it; you don't need to run it while Oblivion is running. In fact, I wouldn't if I were you, since it might slow things down (like any application run at the same time as a virtual memory hog like Oblivion).Kudos you two, thanks. Now I'm all set. I have a poo-load of mods I created, hopefully I can upload most of them this weekend, as it's really the only time I have. I just need to figure out a few more things with the CS/Nifscope. Having a problem displaying the model. I got it to work with my new clothes textures, so it's probably just an oversight, and I can get this going. This is going to be a great addition to TES4 game. :) EDIT: spoke too soon. 1 minute after posting this, I found the answer. Hours of searching, and it was right there on the wikipedia. In modding other games, you didn't have to create a normalmap or _n map or whatever you want to call it, the game would use the default or create a blank one, but found out, thats all I had too do. So the model is working. I should definately have this up before Sunday morning. w00t. Link to comment Share on other sites More sharing options...
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