JeepinGeo Posted November 27, 2015 Share Posted November 27, 2015 I noticed this behavior too, the checked plugin in NMM became unchecked at game launch. Faster Terminal Displays is the only one I was using. To get it to stay put I added the .esp name to plugins.txt (\AppData\Local\Fallout4\plugins.txt) and set it to read only. NMM complains it can't manage plugins but at least the plugin works. Hope the official patch restores plugin use. Link to comment Share on other sites More sharing options...
acelogan Posted November 28, 2015 Share Posted November 28, 2015 Launch directly from Fallout4.exe (not wise long term but OK for now) or if you use NMM start the Launcher then re-enable the plugins in NMM (Plugins window not Mods) then click Play will enable them again. Verified that this works. Thanks for posting. Link to comment Share on other sites More sharing options...
GvazE Posted November 29, 2015 Share Posted November 29, 2015 Loads fine for me. Just set your plugins file to read only. Link to comment Share on other sites More sharing options...
MewfiiXnathan Posted November 29, 2015 Share Posted November 29, 2015 Not even opt-ed in to the beta and my mods disable...wow... Link to comment Share on other sites More sharing options...
whitehawk75 Posted November 29, 2015 Share Posted November 29, 2015 thank you SO much for this. It was driving me nutty Link to comment Share on other sites More sharing options...
shadowking97 Posted November 30, 2015 Share Posted November 30, 2015 You can get around this easy! There is a file, plugins.txt <your account path>\AppData\Local\Fallout4\plugins.txt Right click on this, select properties. A window will pop open, keep it open. Go into NMM and activate all of your mods.Go back to the properties window of that file, check read only, and hit apply. When you need to make changes to your mods, uncheck read only, make your changes, and then recheck read only.Having read-only checked will prevent fallout from being able to disable your mods! Link to comment Share on other sites More sharing options...
frozenkex Posted November 30, 2015 Share Posted November 30, 2015 You can get around this easy! There is a file, plugins.txt <your account path>\AppData\Local\Fallout4\plugins.txt Right click on this, select properties. A window will pop open, keep it open. Go into NMM and activate all of your mods. Go back to the properties window of that file, check read only, and hit apply. When you need to make changes to your mods, uncheck read only, make your changes, and then recheck read only. Having read-only checked will prevent fallout from being able to disable your mods! Yeah, i'm surprised people didn't figure it out, NMM can fix this too, by reapplying read-only after writing esp files into it, pretty simple really. Link to comment Share on other sites More sharing options...
acelogan Posted November 30, 2015 Share Posted November 30, 2015 (edited) You can get around this easy! There is a file, plugins.txt <your account path>\AppData\Local\Fallout4\plugins.txt Right click on this, select properties. A window will pop open, keep it open. Go into NMM and activate all of your mods.Go back to the properties window of that file, check read only, and hit apply. When you need to make changes to your mods, uncheck read only, make your changes, and then recheck read only.Having read-only checked will prevent fallout from being able to disable your mods! Yeah, i'm surprised people didn't figure it out, NMM can fix this too, by reapplying read-only after writing esp files into it, pretty simple really. The only hassle with this is that you'd have to repeat that process every time you install a new mod. The launcher method is far easier, for now. Edited November 30, 2015 by acelogan Link to comment Share on other sites More sharing options...
ecktos1 Posted November 30, 2015 Share Posted November 30, 2015 Originally posted on Reddit by user rdtg To re-enable the plugin/data selection menu on the launcher follow these steps:Open steamRight click Fallout 4 and open propertiesOpt OUT of the beta updateLet steam downgrade Fo4 to the recent updateopen your \SteamLibrary\steamapps\common\Fallout 4 folderMake a copy of Fallout4Launcher.exeName the copy Fallout4Launcher-GOOD.exeOpen steam and opt-in to the beta updateLet Steam install the beta updateGo back into your Fallout 4 folderRename Fallout4Launcher.exe to Fallout4Launcher-ORIG.exeRename Fallout4Launcher-GOOD.exe to Fallout4Launcher.exeNow you can open the launcher through Steam, and it will have the Plugin Manager enabled again. (Clicking the bar next to the left eye opens it) This will also fix the problem where the launcher diables the mods in NMM. Link to comment Share on other sites More sharing options...
BoromiRofGeo Posted December 7, 2015 Share Posted December 7, 2015 why does bethesda do this, are they are out there to finally kill and dominate free modding community? Link to comment Share on other sites More sharing options...
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