Jump to content

PSA: Latest Beta Update 1.2.33 Patch Disables Mods. Will disable them in Nexus Mod Manager also.


lunamoonraker

Recommended Posts

I noticed this behavior too, the checked plugin in NMM became unchecked at game launch. Faster Terminal Displays is the only one I was using.

 

To get it to stay put I added the .esp name to plugins.txt (\AppData\Local\Fallout4\plugins.txt) and set it to read only. NMM complains it can't manage plugins but at least the plugin works.

 

Hope the official patch restores plugin use.

Link to comment
Share on other sites

Launch directly from Fallout4.exe (not wise long term but OK for now) or if you use NMM start the Launcher then re-enable the plugins in NMM (Plugins window not Mods) then click Play will enable them again.

 

Verified that this works. Thanks for posting.

Link to comment
Share on other sites

You can get around this easy! There is a file, plugins.txt

 

<your account path>\AppData\Local\Fallout4\plugins.txt

 

Right click on this, select properties. A window will pop open, keep it open.

 

Go into NMM and activate all of your mods.

Go back to the properties window of that file, check read only, and hit apply.

 

When you need to make changes to your mods, uncheck read only, make your changes, and then recheck read only.

Having read-only checked will prevent fallout from being able to disable your mods!

Link to comment
Share on other sites

You can get around this easy! There is a file, plugins.txt

 

<your account path>\AppData\Local\Fallout4\plugins.txt

 

Right click on this, select properties. A window will pop open, keep it open.

 

Go into NMM and activate all of your mods.

 

Go back to the properties window of that file, check read only, and hit apply.

 

When you need to make changes to your mods, uncheck read only, make your changes, and then recheck read only.

 

Having read-only checked will prevent fallout from being able to disable your mods!

 

Yeah, i'm surprised people didn't figure it out, NMM can fix this too, by reapplying read-only after writing esp files into it, pretty simple really.

Link to comment
Share on other sites

 

 

 

You can get around this easy! There is a file, plugins.txt

 

<your account path>\AppData\Local\Fallout4\plugins.txt

 

Right click on this, select properties. A window will pop open, keep it open.

 

Go into NMM and activate all of your mods.

Go back to the properties window of that file, check read only, and hit apply.

 

When you need to make changes to your mods, uncheck read only, make your changes, and then recheck read only.

Having read-only checked will prevent fallout from being able to disable your mods!

 

Yeah, i'm surprised people didn't figure it out, NMM can fix this too, by reapplying read-only after writing esp files into it, pretty simple really.

 

 

 

The only hassle with this is that you'd have to repeat that process every time you install a new mod. The launcher method is far easier, for now.

Edited by acelogan
Link to comment
Share on other sites

Originally posted on Reddit by user rdtg

 

To re-enable the plugin/data selection menu on the launcher follow these steps:

  • Open steam

  • Right click Fallout 4 and open properties

  • Opt OUT of the beta update

  • Let steam downgrade Fo4 to the recent update

  • open your \SteamLibrary\steamapps\common\Fallout 4 folder

  • Make a copy of Fallout4Launcher.exe

  • Name the copy Fallout4Launcher-GOOD.exe

  • Open steam and opt-in to the beta update

  • Let Steam install the beta update

  • Go back into your Fallout 4 folder

  • Rename Fallout4Launcher.exe to Fallout4Launcher-ORIG.exe

  • Rename Fallout4Launcher-GOOD.exe to Fallout4Launcher.exe

  • Now you can open the launcher through Steam, and it will have the Plugin Manager enabled again. (Clicking the bar next to the left eye opens it)

 

This will also fix the problem where the launcher diables the mods in NMM.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...