Abramul Posted June 4, 2007 Share Posted June 4, 2007 Your 'proof' seems to consist of a utility that can add new idle animations to NPCs. EDIT: Or maybe "create new idle animation for NPCs" would be more accurate. Link to comment Share on other sites More sharing options...
cyronarxes Posted June 4, 2007 Author Share Posted June 4, 2007 Your 'proof' seems to consist of a utility that can add new idle animations to NPCs. EDIT: Or maybe "create new idle animation for NPCs" would be more accurate. It can also apply to creatures and non static objects. Cool huh 8) Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 4, 2007 Share Posted June 4, 2007 Your 'proof' seems to consist of a utility that can add new idle animations to NPCs. EDIT: Or maybe "create new idle animation for NPCs" would be more accurate.For his support, the wiki tutorial does seem to imply that new movement animations could be made for new creatures. However I would imagine the number of people who can pull that off, and aren't busy with their own projects to be a small enough group to fit inside a phone booth and have room to spare... If they would have any interest in doing this, rather than some of the more requested stuff is something I couldn't tell you. Link to comment Share on other sites More sharing options...
cyronarxes Posted June 4, 2007 Author Share Posted June 4, 2007 Your 'proof' seems to consist of a utility that can add new idle animations to NPCs. EDIT: Or maybe "create new idle animation for NPCs" would be more accurate.For his support, the wiki tutorial does seem to imply that new movement animations could be made for new creatures. However I would imagine the number of people who can pull that off, and aren't busy with their own projects to be a small enough group to fit inside a phone booth and have room to spare... If they would have any interest in doing this, rather than some of the more requested stuff is something I couldn't tell you. This I will have to agree with Varant0. While a chariot mod is VERY! possible, the only issue is 1) Anyone who has knowledge on Animation scripting 2) Would anyone have the time or undertaking to make such a mod I hope someone with the skills and interest will see this thread :(. Link to comment Share on other sites More sharing options...
MachinesInMotion Posted June 15, 2007 Share Posted June 15, 2007 I have little of the aforementioned skills, but I am an experianced modeler. Here's a simple chariot I drew up. What do you guys think?http://img170.imageshack.us/img170/1899/chariotrf0.th.png Edit: fixed the code for the image Link to comment Share on other sites More sharing options...
cyronarxes Posted June 15, 2007 Author Share Posted June 15, 2007 I have little of the aforementioned skills, but I am an experianced modeler. Here's a simple chariot I drew up. What do you guys think?http://img170.imageshack.us/img170/1899/chariotrf0.th.png Edit: fixed the code for the imagesuperb, brilliant, magnificant, Grand. There are so many words to describe such a work of art. If you truly do build a chariot mod, you will truly earn my honor for your skills. As i said, a chariot mod is possible but the only issue is who would do it. Could you be the one to do it? if you do, you will prove Vagrant0 wrong and create a mod of golden proportions. if yo complete such an undertaking, i will be sur to spread the word to everyone. i hope you have an interest in this as much as i do. P.S.- Try putting some blades on the wheels and those blades you already have, put them on the horse. here is a picture of a scythed Chariot http://www.xlegio.ru/armies/nefedkin/scythed_chariot_in_color.jpg Link to comment Share on other sites More sharing options...
threedees Posted June 15, 2007 Share Posted June 15, 2007 nice model, all that's left now is the little task of getting it game-side. As far as i can tell the only wayto get a rig working is to use the standard "bip01" heirachy (and naming convention) used in 3ds max's biped rig. I'm not sure how the wheel bones could be skinned and animated nicely as they would need to be linked to a bonein the horse's rig. As the bone the wheel bones are linked to would be animating this movement would be applied to the wheels too. Another way that may be possible is to have the charriot itself as a seperate creature that links to the horse the same way a character would when riding normally, and then the characters link to the chariot character. Unfortunatly Bethsoft has probably hardcoded how this works. All that aside.... let me know if you manage to get it working :D Link to comment Share on other sites More sharing options...
cyronarxes Posted June 16, 2007 Author Share Posted June 16, 2007 I have little of the aforementioned skills, but I am an experianced modeler. Here's a simple chariot I drew up. What do you guys think?http://img170.imageshack.us/img170/1899/chariotrf0.th.png Edit: fixed the code for the image[/quoteoh by the way, how are you going to make a chariot possible in oblivion? Link to comment Share on other sites More sharing options...
malgremor Posted June 18, 2007 Share Posted June 18, 2007 I want it! It could probably be scripted to follow the horse at a set distance much as the chest "companion" was in that Morrowind mod. It wouldn't have to actually attach to the horse...just appear as if it were. There should be some mechanism to deactivate it so that the horse can be unhitched. Whoever solves this problem will open up the possibilty of many different kinds of horse-drawn vehicles & will go to modder heaven in glory. Link to comment Share on other sites More sharing options...
cyronarxes Posted June 20, 2007 Author Share Posted June 20, 2007 Ok, we all know how to build a chariot mod but who will do it. All who favor machinesinmotion to make such a mod say i. I for one say he is on my top list to make such a mod. Link to comment Share on other sites More sharing options...
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