Jump to content

Help with sound modding?


Penitence

Recommended Posts

Hey I'm looking for any help on understanding how sound mods are done for FO4, I would just like to make my own personal ideas for sound mods that aren't already on the site, figured it would be better to learn myself than to repeatedly both and ask others to make them. A description on how to or a link to a guide for doing it would be fine. Thank you

Link to comment
Share on other sites

Guest deleted1125362

I just self-learned that today.

 

1) Extract sound file that you wish to replace (i used "Bethesda Archive Extractor" availible here on nexus i think?)

2) Edit the file as needed (i used Audacity (free to use i think?) it's important to save sound file in correct format. because i do not know jack about sound file formats, i just used same format the file came with)

3) Put the replacement sound file in data folder with correct directory structure - the same structure Archive Extractor will create. So for instance, for some weapon sound replacement, you would put it in \Data\Sound\FX\WPN\<weapon_name>\<original_file_name>

4) Of course for this to work, you need proper .ini changes.

 

5) I have no clue whatsover about how to create proper .esm (.esp? i don't even know the difference) to wrap the mod in handy package.

Link to comment
Share on other sites

Awesome thanks, I had assumed it was that simple, I guess I just didn't convert the sound files correctly since I couldn't find one that does the .wmx type or something like that, that FO4 uses. But anyway thanks a lot, I will try getting it to work now and I guess posting them on the site for other Zelda fans to enjoy.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...