Anzan Posted November 24, 2015 Share Posted November 24, 2015 I'm trying to mod in some of my own ideas for ice spells, since, to date, no game has completely fulfilled my desire to freeze entire rooms solid, but I'm very new to scripting in Skyrim, and I'm stumped on how to implement some of the things I want to do. The main thing I want is for ice spells to freeze when opponents are at a low percentage of stamina. The vanilla perk Deep Freeze does this with health, so I can copy that to some degree, but the paralyze it applies is only three seconds. What I want is for the opponent to become completely frozen once they reached, say, 5% of their max stamina and not unfreeze until they've regenerated stamina past that point. Would I need a script for this? I would also like for certain spells to slow people in proportion to the amount of stamina they have. So, for instance, I hit an enemy with my frost spell, which applies a slow effect and drains their stamina. As their stamina gets lower, the slow effect gets worse. For this, can I put several 10 magnitude slow effects on a spell that trigger at different stamina thresholds? Would they stack or would I have to increase the magnitude of the slow effect with each threshold? Finally, is it possible to apply effects to people who hit me? I wanted to make an ice armor spell that inflicts melee attackers with minor stamina damage and has a chance to disarm them. Cause, you know, ice is slippery. I have more ideas and questions, but these are the three main concepts I want to implement. Once I've got these figured out, I can get the rest down later. If anyone could lend me a hand with this, I'd be really grateful. Link to comment Share on other sites More sharing options...
Anzan Posted November 24, 2015 Author Share Posted November 24, 2015 Is there anyone who can help me with this? Link to comment Share on other sites More sharing options...
Staff BigBizkit Posted November 24, 2015 Staff Share Posted November 24, 2015 Most of those seem feasible. Considering the slow effect though: The slow effect is sort of bugged to begin with (encumberance recalc fix). In my experience it tends to become quite wonky the more you try to do with it. Focus on your first effect and take a look at how deep freeze does what it does. You should be able to deduce what needs to be changed to accomplish what you want to do, which does not need scripting. Freezing enemies below 5% stamina solid seems quite overpowered though, but hey if you like it that way, go for it. Link to comment Share on other sites More sharing options...
Anzan Posted November 24, 2015 Author Share Posted November 24, 2015 Hm, if that's the case, I'll forget about incremental slowing for now, then. As for the freezing, I'll work on balancing later. Right now, I still can't figure out how to make it keep an opponent frozen until they regenerate their stamina past a certain amount. Like I said, Deep Freeze only freezes things for 3 seconds if their health is below 20% or lower rather than keeping them frozen until their health goes past 20%. Link to comment Share on other sites More sharing options...
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