zymurgy65 Posted November 24, 2015 Share Posted November 24, 2015 (edited) I'm working on a mod to make NPCs a bit more challenging, and I've run into a snag with necromancers. Many of those encountered in the Mages Guild quest line are armed with daggers, despite all necromancers majoring in Blunt rather than Blade. This is a problem the UOP has actually made worse by changing the stats of two named NPCs. For some it's simply a matter of modifying their inventories, but some require script changes. This shouldn't be a problem (the MG17 script, for example, needs only one word changing), but I've noticed the UOP has already altered the scripts I need to change. What should I do? If I alter the scripts in my own mod, will it delete the changes made by the UOP? If so, should I alter the UOP scripts instead, or is there a way to import them to my mod and then change them? Edited November 24, 2015 by zymurgy65 Link to comment Share on other sites More sharing options...
Surilindur Posted November 24, 2015 Share Posted November 24, 2015 (edited) This way, for example (assuming the scripts only reference stuff that comes from the base game): - open the UOP in CS- copy the script in a text file- close the CS, then open your mod- paste the code into the script in your mod- done! Or just try dragging the script to your mod using TES4Edit. Even easier. But remember to check it in the CS, too. But if the scripts reference stuff that is not in the game without UOP or so, that will not work, and you could use the Construction Set Extender by shademe so that you can have UOP as your plugin's master. Edited November 24, 2015 by PhilippePetain Link to comment Share on other sites More sharing options...
zymurgy65 Posted November 25, 2015 Author Share Posted November 25, 2015 OK thanks, I'll give that a try. Link to comment Share on other sites More sharing options...
zymurgy65 Posted November 25, 2015 Author Share Posted November 25, 2015 Well, no joy so far. The CS won't let me copy or paste, and TES4Edit flatly refuses to download from this site. I'll see if I have any luck with the CS Extender Link to comment Share on other sites More sharing options...
Surilindur Posted November 25, 2015 Share Posted November 25, 2015 Sounds odd. I have not used the normal CS for anything script-related (or anything at all, come to think of it) for a very long time. At least the CS with CSE works like a charm once you get it set up correctly -which should be pretty easy to do. Remember the VC++ Redist requirements, I do not think there is much else to it. Not counting the updates from the Bethsoft forums thread linked in the "Mirrors" tab (the "Development Channel" link on the Bethsoft forums thread opening post). Also, I downloaded TES4Edit (version 3.1.2) and it downloaded just fine. Are you sure you used manual download... ? Just asking, as there have been people trying to download MGE XE or MCP for Morrowind using NMM. :P Link to comment Share on other sites More sharing options...
zymurgy65 Posted November 26, 2015 Author Share Posted November 26, 2015 Thanks for the advice. I think the problem may be that I'm not online at home. I have to use a library computer for downloads. I'm pressing the key for a manual download and... nothing. I've downloaded the CSE without a problem, but I'll have to do a complete re-install to a new folder to use it. Oh well, these things are sent to try us. What annoys me the most is that I'm trying to deal with an issue (necromancers carrying daggers instead of maces) that the UOP should have corrected a long time ago. Link to comment Share on other sites More sharing options...
Surilindur Posted November 27, 2015 Share Posted November 27, 2015 (edited) Maybe it is a mod conflict? Or not? Should they carry maces? I have never really thought about it. :tongue: Also, no need to do a reinstall elsewhere. It says you cannot use it Program Files folders, but actually you can. Or at least I can. Just run the "Launch CSE.bat" as administrator (right click, properties and tick the box in Compatibility tab) and it should work. I have Windows 7 and it works perfectly that way inside the Program Files (x86) folder. Unless, of course, you already started the reinstallation process. And no problem. Good luck with your project. :thumbsup: Edit: Ooops. Come to think of it, I am not sure if I changed the batch file a bit. Maybe. Maybe not. I do not remember how batch files react when run as administrator. In case it complains about something not found, set the folder to your game folder before trying to launch OBSE with the argument(s). In the batch file. Like: C: cd C:\Program Files (x86)\Bethesda Softworks\Oblivion obse_loader.exe -editorOr something like that. Depending on where you have Oblivion installed. Might need to put the path in quotation marks. I do not have the thing on this machine. And it has been a while since I tried to get it working. :blush: Edited November 27, 2015 by PhilippePetain Link to comment Share on other sites More sharing options...
zymurgy65 Posted November 27, 2015 Author Share Posted November 27, 2015 Thanks for the advice. I'll give it a try. I didn't mean to sound churlish in my last post. I've been living with OCD for most of my life and I don't just get a bee in my bonnet, I get the entire hive! :blush: Link to comment Share on other sites More sharing options...
Surilindur Posted November 27, 2015 Share Posted November 27, 2015 Worry not, you came across as a perfectly normal person. Within real life standards, that is. The Internet, usually, is a different case entirely, and on that scale, you would probably be pretty high up. There seem to be all sorts of people with access to the Internet. Also, I think I might be classified as someone without any 'issues', yet I still possess completely ridicilous and utterly lacking social skills. And, from experience, I know I can manage to come across as a pretty bad person indeed. So take it easy, not everyone is a master of human-to-human interaction. Sometimes I think my computer has more advanced 'human interface' than me. :P Good luck with your project! And should you run into issues, just ask, I might just know the answer. Or I might not. Difficult to tell before knowing the question. :wacko: Link to comment Share on other sites More sharing options...
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